I'm pretty sure one of the thing people think is a bug is that the wizard keeps burning to the point that they lose the game. I didn't do a very good job of playtesting that and people afterwards have been confused with it as they didn't notice it happening. More particles, more fierce effect with sounds, that is needed.
Pixel Joel
Creator of
Recent community posts
Thank you for your comment! Yes the grabbing thing next to his hand was intended. 😅 As a bit of a chaos game, I wanted the wizard to reach out to grab anything in his reach, and it was your role to keep the unwanted things out of his hands and the right potions there to be grabbed (If he happens to be willing to grab them). But as I read these comments I think the mechanic was a bit confusing. Maybe some kind of anticipation or something would have been great, something that indicates that he is about to grab. Or something else 🤷♂️
I ran through most of the maps, bypassing the enemies but the boss was a fun challenge. I was expecting the ground lights in the bossfight to imply something (like "stand on here this wave or take damage", now that I read your game's description it was about the dice luck). Good luck zone thing is a really cool idea, definitely something that could be brought forward.