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PixelDough

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A member registered Mar 29, 2016 · View creator page →

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Hi! No there’s no integration with the timeline system. It doesn’t seem like it’d be too hard to adapt to the timeline though. If I have the chance I might look into it.

Also I know this is a late reply but I’d love to see gifs/video of the script in action if you have any :)

I noticed that when in the albums tab, clicking an album unfolds it and shows the page using the color scheme generated by apple’s API. However, when going to the album fully, it doesn’t use that color scheme. Is there any way to enable the usage of those colors in the full album view? Or has this not yet been implemented?

Thanks :)

The chase music was called “Welcome to the Basement” by Tim Palumbo

The credits music was called “Trance” by stk13

:( Unfortunately, I cannot find either of these online any more, they were either from Freesound or from Free Music Archive (not as likely). I have the files in my repository for the project, though. Lmk if there’s any way I can send them your way

Thank you so much for being a fan! Means a whole lot to me that someone likes this game that much!

After all these years, this one still feels like the coolest game I’ve made solo. I knew so little about Unity at the time, and had to learn SO much to get it done. I’ve found that the better I get at making games, the harder it is to make and finish them.

Maybe a remake of this game is in order. Would be cool to expand on it in ways I couldn’t before, and improve on it too.

when it’s ready, and i dont know what it will cost

It’s currently not in active development as I’m busy working on a much larger project with a team, but we do plan to return to it once we’re finished :)

Happy to hear you’re in a better mental place now. Thank you for taking the time to come back to this as well! I don’t normally check my notifications anymore on itch, but I saw this comment and I think it’s awesome that you’re still here and are strong enough to say that. Hope life is treating you well now, and thanks again for this reply :)

No

Me too :)

I pretty much never ever use game jolt. I’ve only used my account to upload this game to gamejolt recently, since it was a market I hadn’t tapped into yet.

If you could find that post on gamejolt, that’d be pretty crazy to see.

This looks neat, haven’t tried it yet :) I was working on a Yume Nikki fan game a few years ago called REM, and just now stumbled upon this! Great work!

Hmm... Interesting. Sorry you're having troubles with it :(

I don't know if I'll be going back to updating the demo, but the feedback is helpful! Thank you!

It's a really neat idea. You were right about it being similar to mine, but really that's only in the fact that you can divide and re-merge. Yours takes a more mathematical approach which I think is really neat. The level took me a while to figure out, but once I did it was pretty satisfying, so you definitely accomplished that with it! I wouldn't be so hard on yourself about it just because you ran into issues with collisions and such. It was an experimental idea, and you should be proud of what you accomplished and also learn from your mistakes too!

Sorry, it's not very close to being finished. Please be patient as I work on it :)

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I just bought Master Plan, after following it's development for a while. I've extracted the files, but launching MasterPlan.exe does not do anything. When I try to delete the extracted folder, it says it can't be deleted because it's contents are being used in a currently running process, but I cannot find any application related to MasterPlan open on my dock. Every time I run it, MasterPlan.exe appears in my task manager though. It created a log.txt, but the log is completely empty. 

I assume this is a bug, but it could be that I have simply missed some extra instructions on how to open the program. Either way, help would be appreciated! 

My computer is running Windows 10, version 2004

UPDATE: After ending the task in task manager, deleting the files, and re-extracting them multiple times, I finally got it working. I have no clue why it wasn't working until now, as nothing has changed. Unfortunately there wasn't any details given to me about WHY it wasn't working, so I can't help much with solving that issue :(

Ah, I see. Well the intention was to have you fall off the front before hitting the wall, double jump to the other side of the wall, and land back on the moving platform.

It’s definitely a difficult trick, sorry to hear you’re struggling with it :(

Sorry, I'm not sure what you mean! You mean the moving platform? How are you dying? By being crushed between walls, or falling off?

Thanks!

Thanks for playing my game. The image in the folder finds a random image on your desktop to use as the asset. I did not use your game icon.

Thanks for all the great feedback! Honestly, the mouse locking thing had a lot of difficult decisions behind it. I considered making it not lock when he’s behind a wall, which was easily implemented, but then the issue became: “How do I snap the player’s vision back to locked when it’s no longer behind a wall?” If it only became locked the moment you looked at it, then it would be too easy for the player to just not look at the monster and run to the elevator. So I designed the level in a way where the entire gimmick is that you have to walk backwards to the elevator. I had to make sure the path to it wasn’t too complex.


But at the end of the day, it was my first real 3d game. It has tons of other flaws, such as optimization issues and bugs, but I learned a ton through it, and through my mistakes. I’m glad you enjoyed it for what it is!

Thanks! I'm glad you were able to figure it out, and I hope the challenge wasn't too overbearing :D

I don’t mind! Just make sure you give me credit, and link to this game in the description or something. 

Sorry to hear that :( I’ve heard of a lot of Mac players having this issue since launch, and I have not been able to figure out how to fix it. 

Oh dude, this is awesome! I’ve never had anybody make fan art of my games before! You’re amazing, great work on it! :D

There probably isn't a .png file on your desktop, or at least, it couldn't find one

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Been working on a system like this for a while now. I worked on one for a few weeks back in December, and I just started trying to solve the issue of making an animation play at a lower framerate. I've tried countless methods, none of which fully encompassing the use cases that one would use the animator component for. I finally found this, and hoped it would work (and hoped to look at the source code to figure out how you got it working). However, upon adding it to my project, none of it works. The example scene doesn't work. The script does nothing when added, because all it's doing is playing the animation at the calculated frame in update, despite the animator speed being 1, which means it basically just plays the animation like normal, regardless of the values passed into the variables. I'd love to understand why it works in the gif, but does not work when imported. 


(Update: The reason it wasn't working is because, in the script, the "Play" function requests a normalized time, and this script assumes you're giving a frame-based time. Unfortunately, this method, while simpler than anything I ever did, still has the same pitfalls as my previous methods. Lowering the framerate also slows down the animation itself, which is not satisfactory or encompassing of all the use cases, unfortunately.)

It is free, you may play it

Thanks for the kind words! I can't wait to show off my latest project, but right now it's top secret :)

Haha that's hilarious, honestly that's the scariest image I've seen so far XD

The game is not available for phones, only Windows, Mac, and Linux computers

What device are you on?

Thank you so much for the great feedback! I'm glad the update helped, and it's great to hear that the map clues helped!

As for the quick turn, that's a pretty good idea, I'll play around with it and see if it fits!

Thanks! I'm sorry to say I have not planned to update the game. I'm aware of many of the optimization issues, I've learned a lot more about making games with Unity since then. If I were to do anything relating to it at all, it would be remaking the game from the ground up lol.

Thanks for the feedback!

LOL

Thanks a bunch! I have considered working on more games in this vein, but sadly none are in the works at the moment. Once I have an idea for one, I'll probably look into making it!

Haha, thanks! This was from years ago, when I was just starting to learn how to code. 

It's free

No, you cannot, unfortunately. Games made for computers are made entirely different than games made for phones.