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PixelDude947

3
Posts
A member registered Oct 14, 2021

Recent community posts

The enemy and character designs are well constructed as 3D pixelated models! The game lacks hit effects/sounds to know when you're damaging an enemy, and there's a number of animations that don't get cancelled to match player movement.

The game should be shorter with fewer enemies, as there are only two types. The longevity makes the gameplay bland.

I'm always up for a good run 'n gun game! Pretty simple and short. The enemies don't have too much health, so it is worth it to kill them for weapons. Only complaint is the classic issue of "sticky walls".

I actually don't mind the blatant enemy blindness! Because there's so many, there's a strategy to figuring out how to weave around the enemy's field of vision. The rocks felt quite useless, as the distance it is thrown draws the enemies very close to you. I didn't use them for the majority of the demo.