Haha, thanks :) To develop this game we used the Unity engine.
PixelLookStudio
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Oh, no problem. I'm not aware if you already downloaded it but there is a new patch where the lack of ammo and drop was fixed, so now It's easier and more fun to play.. so if you didn't check that already I recommend giving it another try and make it to another building behind the gate with access point where the access card is needed, and then you can use there an electric switch (and unfortunately it's not the car key haha).
Very nice platform game with cute graphics and cute little penguin, fun to play, has the potential to be an app on phones because it is a little hard to master and repeatable, maybe making more levels and some random things like collectibles that doesn't always spawn in the same spot and shop with appearance items could make this game even better.
Thank you very much! We are glad that you liked it and yes you are right, there was some inspiration on Call of Duty Zombies especially for the second part, I really liked that game so creating something like that was really fun, and we learned a lot during this game jam. About expansion of this project, we have some of that in plans, more weapons, different enemies, and bigger locations with new objectives to unlock. Did you manage to make it into another building behind the gate?
Thanks for your feedback! There was a patch where balance is now better and the game is more fun, ammo is dropping more often and drop depends on the current gun you are using, doors, weapons cost less than before, and it is easier to get money and ammo from enemies, you can buy weapons from the wall and if you already have this type of weapon you will buy the ammo for it.
Wow! Very well made game, was really scary and atmospheric, there were bugs also! I really liked it but had one issue with it, while I was in stage 2 and tried to pick up the piece of paper in the cupboard under the sink, the game has glitched, in the same time I inspected the door and the paper too, so after i managed to quit the inspection screen the door left in the air over the cupboard..
Thanks for feedback, as you and @5mg above noticed, it' shouldn't be like that and we are fixing it right now, but for the invisible walls like I said in the previous comment sorry to repeat myself, it was too big project overwhelmed us in the end and some things went not as we wanted, there was also a lot of things that we were planning to add but we did not make it on time and so map wasn't finished in a lot of ways, so the invisible walls wasn't good move but it was the fastest way to prevent player from some places he shouldn't be. So again thanks for feedback and if you are interested in playing again, it is now aviable to download.
Thanks for feedback, and yeah you've got a really good point in that case that game unfortunately isn't well balanced and depends on luck in ammo, it was an oversight on our part, we tested it not enough to check that and we realised that just after releasing the game. In the upcoming patch it will be fixed and the gameplay will be more fun.
For now I suggest trying to do only headshots with a pistol from the beginning to make more money, then buy a shotgun and with it you will easily increase income because of money per every shot hitted, so it works better with that, and refilling ammo is by buying again from the wall.
I think that the main mistake was maybe too big project for only one month, and we even didn’t start from the beginning, first time github and realising it on itch.io.
If you are interested, please consider playing again later because today the patch will be uploaded on the main page of tha game.
Hi there, me and my friend started our first jam project but we would like to know how it works, if me and my friend are working on the same project, but one each of us have made participation in jam and joined from our separated accounts, soo there is some opiton to chose if I submit with who am I working, or we have to do it from one account?