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Pixel Pincher

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A member registered Jun 18, 2017 · View creator page →

Creator of

Recent community posts

Thank you so much for your devlogs - it's always so interesting to read!

Thank you very much for your extensive review, it is very appreciated!

It is also very nice to read constructive criticisim, I think you have a very valid point here. Let's see if we can manage to make it more fun while maintaining the original idea if we should decide to further develop it at one point.

Thank you for your kind words! Happy the difficulty ramp fulfilled it's purpose!

I had some problems at first, so I post them here, so maybe this helps someone: I had my origin for "spr_wall_tiles_frames" set to middle middle. This needs to be set to upper left of course. Before I found this issue I made the sprite visible which helped debugging. I also set the FPS to 0, then you can actually see very well what is happening.

Hi there! First of all: your assets are awesome, I am really looking forward to what you are creating!
About your questions: as a developer it is always hard to find assets that match in style. So if I may express one wish it is to maintain compatibility to the heroic asset series. Even if it will be for another genre, chances are that there are useful assets in the other, so the buyer has a wider range of assets to choose from.

Thank you and keep up the great work!

Daniel