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pixeltao

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A member registered Aug 13, 2015 · View creator page →

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I added a *act file to the download section. I converted it from the *aco file. Seems to load correctly in Aseprite. Let me know if that works for you.

(1 edit)

Awesome, thanks for confirming!

I would've liked to find this info on the game's page on the First Press Games website. It's often a concern these days with all the new releases and reproduction cartridges coming out for classic consoles. It's pretty common that they don't have correct voltage unfortunately.

@First Press Games I've bought the physical cartridge and it looks awesome, but like @centaur2 asked, does the cartridge use components to do proper level translation from 5V to 3.3V? I've opened the cartridge and all chips inside are rated 3.3V (according to their datasheets), and not 5V which can be bad for both the cartridge and the NES console (aka generate too much heat).

That said, I'm not an expert in electronics so I can't say for sure if it got the circuitry to convert voltage properly.  So I'd appreciate a confirmation that it's safe to use.

If not, it'll make a nice prop on my shelves and I might buy the ROM anyways to play the game on MiSTer FPGA instead. Thanks!

Hi Daniel,

Good point. I'll update it with a license file when I'll have time.

That being said, users can do whatever they want with the engine part, as stated.

You are correct about the game (Ninja Senki) assets: they are owned by myself and Tribute Games. I included them as an example on how to use the engine.

Cheers,

Jonathan

I haven't done any serious benchmarking, but things I coded that ran smoothly in Game Maker also ran smoothly in this engine. 

Thanks! I'd say it has all the most common functions you'd use in Game Maker. I had written everything I needed (and more) to port Ninja Senki to XBox 360. It's not super detailed, but I listed everything in the doc file zipped with the engine.