Cheers!
The weapons on mine are affected because they are 3D models. Flat sprites are on the top layer I believe so they are unaffected by the shaders where as 3D weapons have a z-depth
PixelwolfOG
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Easy FPS Editor Free Shaders comments · Replied to jamieEGB in Easy FPS Editor Free Shaders comments
Easy FPS Editor Free Shaders comments · Replied to PixelwolfOG in Easy FPS Editor Free Shaders comments
Easy FPS Editor Free Shaders comments · Replied to Hammerforge in Easy FPS Editor Free Shaders comments
Hi MK_VR! A project I was working on called Vanyr. Not currently in active development but may be revisited at a later date.
Vanyr: The Elemental Fates by PixelwolfOG
I am however working on a new project using a modified version of my PSX shader
NPCC - Simple Visual Dialogue Planner comments · Replied to Pizza Doggy in NPCC - Simple Visual Dialogue Planner comments
NPCC - Simple Visual Dialogue Planner comments · Replied to Pizza Doggy in NPCC - Simple Visual Dialogue Planner comments
Easy FPS Editor Free Shaders comments · Replied to smackelpacks in Easy FPS Editor Free Shaders comments
Easy FPS Editor Free Shaders comments · Replied to smackelpacks in Easy FPS Editor Free Shaders comments
Easy FPS Editor Free Shaders comments · Replied to smackelpacks in Easy FPS Editor Free Shaders comments
Easy FPS Editor Free Shaders comments · Replied to smackelpacks in Easy FPS Editor Free Shaders comments
It is pretty simple when you figure it out. the shader replaces the FXAA shader so rename FXAA to FXAA Backup or something similar then the shader you want to use say the PSX one is renamed to FXAA. After that goto your game config file and make sure that post effects is set to 1 not 0 then they should work
I will make a video for it some time this weekend
Tank Wars -A EFPSE Y2K jam game!- jam comments · Posted in Tank Wars -A EFPSE Y2K jam game!- jam comments
Well that took longer then I like to admit! comments · Replied to FredRichi in Well that took longer then I like to admit! comments