Hi, Im having trouble making live room editing when instance with create event code are in.
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Here is how the rm_test room looks in the editor.
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The cracked blocks and the A objects have no create event and work fine even when updating them.
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However when I try adding an enemy (obj_cheeseslime), the game crash and tells me that the "hsp" variable, which is set in obj_cheeseslime create event, isnt set.
A similar issue also happened when trying to edit the character jump height with the live_call/live_result script, I would get error logs that told me the "states" variable for the character (which allows to switch from jumping/attacking/etc. states) weren't set in the scripts (which I assumed would only need to be set in the character object create event). Am I missing something simple here?
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Edit: When removing the scr_collide_destructibles script, the crash will occur because obj_cheeseslime.state isnt set, which it is in its create event.