Hi @Kenney, just wondering if there's anything you could share regarding creating collections for Studio NXT at this point? How different is the process compared to the old version of Kenney Studio? Thanks.
PJ
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I totally understand and agree, that's why I wouldn't worry about open source or even building it in Unity. What I meant was keep developing as you do, maybe just look into / get someone to create some sort of hook between Kenney -> Unity (or even Kenney <-> Unity, though the file format might be an issue I guess). Or like I said, could you just put it in the Asset Store as a standalone app to boost sales? I'm pretty sure I've seen some standalone apps there without ANY Unity integration..
While I don't feel as strongly about the Open Source route as @ThoPel, I would echo his comments about some sort of Unity plugin / easy integration, especially since it's new 2D workflow & toolset are quickly becoming huge in the industry. Kenney, if you can tap into this revenue stream, you'll be singing! I would look into Unity Asset Store, even as a standalone tool to start with, but then develop proper integration from there. People pay crazy money on Unity assets.
Also, if NXT would include some sort of Normal map creation tools (similar to Sprite DLight - http://www.2deegameart.com/p/sprite-dlight.html) in the future, Unity folk (a HUGE user base) would be buying it like hotcakes!
I don't really mind either way, just thinking of your cash cow! (also self-employed 馃槈)
Also, just saw that you've added some free 3D assets to the Unity Asset Store (from your packs), thanks!
Looks amazing! Well done Kenney. Just downloaded the Mac version and it seems to just quit instantly when you open it. No error or anything. I have 'Allow apps downloaded from: Everywhere' enabled so shouldn't be a credentials issue.
Is there a bug report anywhere I could have a look and send over?
Thanks!
PJ
p.s. I'm on OS X 10.11.5