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pjz987

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A member registered Jun 12, 2020 · View creator page →

Creator of

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Thanks for playing and for the feedback!

Thanks for playing.   You do have to get lucky with the resources to get a good run and win.  It definitely needs more balancing, but so it goes in jam games.  Thanks for the feedback.

Cool seeing a point-and-click game submitted.  I liked the minimal art.  The screen with the crescent moon and castle was very aesthetic in particular.  I'm guessing you ran out of time to make it a longer game, but I would easily play another 5-10 minutes of this to see where it was going, even if it was mostly to follow the narrative.  Liked the sense of humor, like how the boss music rocks out for a couple seconds until you click on the time goblin.  Nice work!

It took me a few restarts to understand what I was doing, but it started to get fun after that.  Really impressive for a first GWJ.  I dug the music, too.  

Thanks for the nice comments!

I really liked the visual look of the game.  The palette really helped with the forge theme and the levels themselves were aesthetically pleasing.  I wish the puzzles were a little bit harder, or maybe that there were just more of them.  But I understand you made this game in a short amount of time.  Nice work!

I dug the idea.  It seemed like the beat synced up with the mechanics properly, which I imagine could be kinda hard to get right.  Unfortunately something bugged out on me as soon as the beat sped up and everything froze.  But I thought this one a unique spin on the theme.  Good work!

Hey thanks for the feedback!

I really liked the art.  It was pretty repetitive, but I bet you know that already.  With a little more time I could see this being a pretty fun cozy game.

Most original game I've played this jam.  I really like these kinds of detective games.  I would like to see what a game like this could be with more time in the oven.  Nice work!

Nice job.  I liked the progression of the sword. 

Love Mars playing during the opening crawl.

An interesting take on a PvZ style game.  Really impressive that you made it in such a short amount of time.  Nice work

Thanks for playing, and for the feedback!

Thanks for the comments.  We had planned on having a 3rd unit type and resource type that would have mixed up the crafting decisions... but it fell out of the scope of the jam.  Thanks for playing.

Incredible polish for a 9 day jam.  Good work!

I'm glad someone made a clicker game.  This was pretty fun.  I liked the art.  It would be cool if more of the UI incorporated more of that art style.  Also it would be nice to see a bit more of a visualization of the battle.  Everything happened so quickly it was a little hard to tell what was going on.  Just some thoughts if you expand the game or whatever.  I know there's only so much time in a jam.  Nice work!

I really liked the visual style and concept.  I would like to see what this game would look like with a bit more time to polish and bug fix.  Nice work!

Thanks a lot!   I can't take all the credit though.  We were a team of 2 :)

Really ambitious and well executed game for a 9 day jam.  Nice work!

I didn't expect the space tiger to be so big :o. It definitely got me ;(. Fun, funny little game.  Loved the derpy alien movement, especially with the tense music.  I wish I'd been able to move a little faster since the resources were so spaced out and I didn't know which way to go.  I thought getting eaten by the space tiger made for the funniest wah-wah-wah-wah effect I've seen in this jam.  Overall an enjoyable little experience.  Nice work!

Fun game.  It's actually /kinda/ similar to the game my team submitted.  My browser kept crashing so I wasn't able to finish it... but I think that was a me problem.  Nice work!

Oh I see you explained the shaping mechanic in another comment!

Honestly, my favorite game yet.  It's nice to have a cozy game that was easy to finish.  Some jam games are just a bit too strenuous for me so this was a real nice palette cleanser.  I thought the shaping mechanic was really interesting.  Would you be willing to share how you got it working?  Nice job!

Really cool idea.  5 stars for originality.

Fun lil game.

Thank you!

Wow thanks for the detailed response.  Cool stuff.

Thanks.  Good point about the resources flying off screen!  Definitely something we could fix.

Fun game.  I liked the rockin music in a fantasy setting.

Thanks for the nice comments!  The larger hoplites kind of comes from this unused mechanic of "hero" units.  We just decided to buff 15% of the hoplites and let it be a little mystery I guess.  (They also have increased health and attack power).  Glad you had a good run.  With a little bad luck it's easy to get overrun and lose without a chance.  Thanks for playin'!

Nice work.  I really loved the aesthetic.  There's something deliciously sacrilegious about burning a grandfather clock.  Solid, addictive submission!

Loved the music.

Nice work!  I fell a very long way down and had to stop.   Only thing I'd point out is the controls.  The movement could have been a bit more responsive and it was hard to switch gadgets in midair with my fingers busy on WASD.  I hope you don't mind the criticism.  Altogether a really nice accomplishment for a second game.  Cheers!

Fun little game.  I agree with others the humor was a really nice touch.  Nice work!

Nice work!  My team made a similar game, but yours was definitely more advanced mechanic-wise.  I like that you included a super easy tutorial level to get the hang of things.  Cheers!

Nice job!  Had to restart a couple times to get the controls.  I appreciate you sharing the source code.

Nice work!  Was the meatball 3D?  I was trying to figure out how the rolling worked.

I really liked the aesthetics.  Had to play a couple times to understand what I was doing.  Nice submission!

Thanks for your feedback.  The game definitely has balance issues (if you get unlucky with resources at the start it's a sure game over, on the other hand, if you're lucky you can get too OP).  I like the idea of clicking to attack the giants.   That could be a good solution.  Thanks for playing!