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pk7110

6
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A member registered May 22, 2022 · View creator page →

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Thank you. That asteroid spawning is a feature to be implemented in the future, hopefully. At the moment the only way to get new asteroids after you destroy the old ones is to press left Shift or R (if I remember correctly :) . I'll try to add the spawning feature when I have the time.

Thank you for your feedback. You didn't do anything wrong. The game doesn't spawn any new asteroids when the player destroys the first ones. At least not yet. When I wrote the description for the game I wrote something like use Shift for reset. Perhaps I should have used the word replay or something like that. That reset (or replay) is just a quick fix because I didn't have the time to make the game ready.

I would like to mention that in my opinion if the player gets confused by something when playing the game it's not the player's fault. It's a flaw in design. In this case the game is not ready yet. There are many things to add or fix. Right now I don't have the chance to make the game ready but perhaps in a few months time things are different, let's see.

Thank you for your comment. I'll keep your suggestion in mind.

Thank you for your comments and feedback. You are right about the reset feature. There is at least one bug in that feature. I noticed the twin ship bug but didn't look in to it further. Also it would probably be a better idea to clear out the old asteroids when resetting. 

The reason for including reset in the first place was to give control to the player when something goes wrong or when all asteroids cleared. There's a zone outside the camera view where the rocks and the ship can fly. The objects can sometimes get stuck in that zone and this is a problem especially if it's the ship that gets stuck; there's no way the player can get back in control. So instead of trying to figure out in code when the asteroids or the ship lose themselves in that zone I figured a better solution would be to give the power of control to the player.

The problem was that this feature was the last one I added. Time was running out and it was after 2 am anyway so I didn't test the feature properly but went to bed instead :)

Thank you for your positive comments.

This should now have been fixed. Thanks for telling.