Do you refer to that menu that usually appears in Unity applications? He did not show up. He went straight into the gameplay.
Playable Creatures
Creator of
Recent community posts
Hi Chentzilla! We’re glad to know that Argos’s personality is showing through his design. As for his walk, our purpose is not to convey a natural walk, but an angry, rigid march instead, also reflecting his personality. Sadly, we are aware that, due to schedule and technical constraints, we won’t be able to enrich the animations with a lot of “drags” and “follow-throughs”. However, we are focusing on keeping the main idea preserved, even though details are being left out, and we believe this can be adequate do the character’s size relative to the screen on gameplay. We hope you will find this all makes sense considering the concept and limitations of our project. Thanks a lot for you feedback, we really appreciate it!
New mission available.
For more information about us:
https://playablecreatures.itch.io/
About our game:
https://playablecreatures.itch.io/lionel-the-guardian
Follow us on Facebook:
@playablecreatures
Found path: /home/user/.config/itch/apps/Dead Horizon/Linux_Content/DeadHor
izon.x86_64
Mono path[0] = '/home/user/.config/itch/apps/Dead Horizon/Linux_Content/Dea
dHorizon_Data/Managed'
Mono path[1] = '/home/user/.config/itch/apps/Dead Horizon/Linux_Content/Dea
dHorizon_Data/Mono'
Mono config path = '/home/user/.config/itch/apps/Dead Horizon/Linux_Content
/DeadHorizon_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Player data archive not found at `/home/user/.config/itch/apps/Dead Horizon
/Linux_Content/DeadHorizon_Data/data.unity3d`, using local filesystem
This Help?
Hi everyone! We are Playable Creatures and this is our game:
https://playablecreatures.itch.io/lionel-the-guardian
You play as Lionel, a giant that was banished from his tribe and adopted by a group of gnomes. He needs to help them by becoming the guardian of their village. However, it's necessary to go through a series of challenges.