Thank you for trying out the project! Version 0.0.0.13 will release tomorrow!
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We’ve just rolled out the prototype of "Terrafort," and your first impressions are not just invaluable to us—they’re essential in carving out the path forward for the game. As you embark on your journey through our ever-evolving world, we’re all ears, eager to hear about your experiences, discoveries, and the bumps along the way.
Here’s what we’re super curious about:
- The Good Stuff: What aspects of "Terrafort" are you loving? Tell us about the moments that made you smile, the features that kept you hooked, and the little details that took your breath away.
- The Not-So-Good Stuff: We know not everything is perfect. Share the things that didn't quite hit the mark for you. Was there something that interrupted your gameplay or perhaps a feature that didn’t resonate as we hoped?
- Wish List: What’s on your Terrafort dream list? More types of buildings? Different resources? Maybe a particular kind of enemy or ally? Let your imagination run wild!
- Less is More: Sometimes, less really is more. If there's something in the game you think could be toned down or taken out, let us know. Your gameplay experience matters to us, and we want it to be as enjoyable as possible.
- BUGS, Glorious BUGS: They’re the pesky little critters of game development. If you’ve encountered any bugs or glitches, describe them here. Screenshots, videos, or detailed descriptions are like gold for our dev team.
And hey, if there's anything else you want to share, don't hold back. We're all friends here. Maybe you have:
- Ideas for Community Events: Suggestions for competitions, challenges, or events?
- Thoughts on Game Balance: Is there a feature that feels too powerful or perhaps too weak?
- Feedback on UI/UX: How's your experience with the game interface and controls?
Remember, every piece of feedback is a building block for "Terrafort." Your insights are the torch that lights the way for our development journey. So, drop your thoughts, stories, and suggestions below, and let’s craft a world that we can all call home.
Cheers, Ian Wilkey (iwilkey)