That's an interesting question. The controls work by spinning your character towards the end point, then adding the delta between the two points as velocity. So yes, it grabs the distance between the two points and applies it towards the second point. A better strategy would've been rotating the player in the direction of the anchor. Nice catch!
Plazmaz
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A member registered Feb 21, 2016
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Take the role of a narwhal and defeat other narwhals by hitting them from behind and avoid being hit by dodging.
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Addressing your points:
1. The intent was definitely to make an obnoxiously difficult game, and I understand that's not for everyone :)
(although the mouse controls for desktop are a bit iffy)
2. Yeah, didn't have enough time to implement credits, so we put them on the itch page.
3. Yep, definitely true.
Thanks so much for the feedback!
Thanks for the feedback. This idea was actually originally a jousting game, in fact we did consider using ostriches, but decided not to. Appreciate the feedback on movement, we could've done more to make it play nicely on the desktop version. We had mobile in mind when designing the controls. There's a weird bug with enemy spawning on web that makes that possible unfortunately.