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Plazmaz

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A member registered Feb 21, 2016

Creator of

Recent community posts

That's an interesting question. The controls work by spinning your character towards the end point, then adding the delta between the two points as velocity. So yes, it grabs the distance between the two points and applies it towards the second point.  A better strategy would've been rotating the player in the direction of the anchor. Nice catch!

Yeah, hitting narwhals does damage, although we should've found a way to indicate narwhal health.

Thanks for the feedback! I agree the mouse controls on desktop are not ideal, and a surface to the water would definitely be a nice addition.  I could see adding some birds too for bonus points 🙂

Yeahhhhh, I made my gameplay pretty difficult. That being said, I think it's okay to have difficult gameplay if that's your intent.

This game is unique, well made, and has lovely aesthetics/sound. Really impressed.

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That's some really good feedback, and I appreciate it, thanks!

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Addressing your points:

1. The intent was definitely to make an obnoxiously difficult game, and I understand that's not for everyone :)

(although the mouse controls for desktop are a bit iffy)

2. Yeah, didn't have enough time to implement credits, so we put them on the itch page.

3. Yep, definitely true.

Thanks so much for the feedback!

Interesting. The name submission window is a bit odd. It uses playerprefs to load the name and closes itself if it finds values. Clearing your browser's indexeddb might help, but honestly not sure about this one.

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Honestly I was hoping someone would play long enough to notice that strategy. All cheeses are valid.
(also, you killed 192 fish and 24 narwhals, just for the record!)

Thanks for the feedback. This idea was actually originally a jousting game, in fact we did consider using ostriches, but decided not to. Appreciate the feedback on movement, we could've done more to make it play nicely on the desktop version. We had mobile in mind when designing the controls. There's a weird bug with enemy spawning on web that makes that possible unfortunately.

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Thanks! There is a bug that somehow makes it possible for narwhals to spawn right on top of the player at the start, even though there's specifically logic meant to prevent it :/

Really good job. Gameplay is fun and intuitive, graphics are clear and consistent, sound is nice.

The graphics are good, but some of the visual effects are a bit disorienting. Specifically, the screen warping on kill and the enemy knockback feel over the top and make it hard to play. Might be intentional though, not sure.