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pleenwise

9
Posts
5
Following
A member registered Jul 06, 2022

Recent community posts

slowmo bullet hell is now my favorite genre of games.

i'd have harvested for so much longer time, i'd say the intervals between events can be twice as long.

movements are great, the balancing of movement upgrades is very satisfying. but when still moving backwards (after letting go of the key) left and right should still be inversed.

for basic gamification reasons there should be more health (and also more damage). instead of starting with 3, start with 30, one hit deals 10 dmg.

max speed could be higher, i let my 3 lives run out at 5000 points because i thought, thats enough for now :D

29.01

on macOS sonoma 14.6.1 google chrome, the game seems to load two instances (of the menu?). an introduction popup is briefly seen before it disappears. 2 soundtracks play at the same time. when i turn down the music in the options, the second song still keeps on playing.

a "back to game" button in the menu would be great, so i don't have to close fullscreen with ESC to go back to the game. but i guess this is only relevant for the web demo.

when i put a block on top of a plank block, the blanks disappear and leave a smooth surface - is this meant to be?

i'm not a big fan of pure zen games, i just love to solve challenges/goals. but right now, this demo looks very promising!

game is somehow lagging. 10/10

endscreen would have been nice, when all tiles are green.

Nice! So much potential!

- I think the ball looks to round compared to the overall pixel design. You almost can't see that it rotates.

- field of view could be wider to see more of the sides of the 3D blocks

- Pause should show an - pause - overlay

- Pause on fullscreen (chrome mac) does'nt pause, but closes fullscreen

- How about some statistics? Number of shots, money gained money spent, farthest shot, deepest shot (also markers on the map for those), ...

- I'd like to have a way to reset the game in order to try more efficient ways to level up in the beginning

- Shooting upwards to gain more speed doesn't make much of a difference concerning the money you get, compared to shooting straight forward

- Procedual generation is nice, but what if I wanted to bomb my way down a previously made shaft?

- Maybe show names and price of ores in the calculating screen when hovering over those

I hope this is some inspiration for your developement journey! :)

only sometimes for me. also focussing stopped working right before i came to the boss fight.

funny how some quares with a decent movement system can resemble the spirit of celeste. nice one! 

I got stuck when i fought an armadillo, we both added up our blocks into the infinite each round, but could not deal enough damage to end the battle. No way to escape the battle.