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plubber

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A member registered Jul 01, 2017 · View creator page →

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I just work very slowly as a solo dev in suboptimal life circumstances, it does make me happy to know people still care though!

Another Limestock Fishing Co. Masterpiece!

can't promise in the near near future im graduating college this semester and plans unknown for after; for the time being i've been having issues porting it to a newer version of gamemaker but i fully intend to revisit the game in one form or another eventually

I have plans to swap the level gen system from specific sets of hazard per level to picking from a random suite of presets; I think an interesting caveat to that system would be choosing between 2 presets, say a pirate-heavy level or spiller-heavy level, to allow players who struggle with specific obstacles to see them less often

Shortcuts are something I intend to revisit, moving the unlock for a shortcut to finishing the area as opposed to first seeing it to avoid players approaching progression with grinding. As a countermeasure to the difficulty inherent in starting in a later area with fewer resources, I can guarantee that you will start with additional HP starting in later areas, and potentially an item draft if that can be done seamlessly

Metaprogression is not something I like in most games, I find it misused more often than not, gating off essential mechanics or trivializing the game. While I plan to add unlockable items tied to achievements ingame I'm hesitant to add metaprogression in the form of permanent and innate upgrades

Delighted to hear back and that you are enjoying the game!

Addressing the bugs, I had known that a few ? rooms would boot you out due to the ground level being too low and fixed the ones I knew of, do you consistently notice specific ones doing it consistently? Otherwise it could be a programming error as opposed to design.

I definitely know what you mean about the solitaire effect, being out of bounds in a Source Engine game is essentially the same cause and effect. I've seen it happen but thought I fixed it, though it is hard to track down due to appearing seemingly at random.

I'll try my hand at hammering those out properly soon, as for the unbreakable blocks problem that might be remedied with some new items and systems I have planned, though a safeguard pass in the generation is probably warranted.

Thank you for playing and for posting,

Plub

tragically only had time to add the one, but it would be priority #1 for a future update

good to know, it is now fixed as of 1.01

technically yes the gala is in another castle