Hello.
Thank you very much for playing the demo, I really appreciate it.
Unfortunately, I closed it because I hadn't the time to properly run it. You can join me here : PLUEVNR#1319
I'd love to hear your feedback and answer your questions.
Bye
Hello there!
I'm very happy to present to you my game project, Relics' Legacy. It's still a demo and I need tons of feedback to continue the development. You'll find all the informations about the game on the itch page.
Here's a short trailer. I hope you'll enjoy it and will want to try the demo out.
If you like it, please consider giving me your thoughts and sharing it with your friends.
Thank you! See you later.
Synopsis:
Follow the story of Elliot, a young man who desires to explore and see all the world has to offer. Even though his mother doesn’t want him leaving the protection of the village, he trains in secret to fulfill his dream of becoming the greatest Mage of his generation.
But fate has other plans for him...
What is the strange tattoo under his eye? How is he related to the ancient heroes? What connection is there between Elliot and the relics? And many more, yet to be answered...
Discover the beginnings of Elliot’s epic journey in this prologue. Save him, to save the world of Hearss.
Download link: https://pluevnr.itch.io/relics-legacy
Trailer:
Relics' Legacy (Demo)
https://pluevnr.itch.io/relics-legacy
It's a RPG I'm creating during my spare time, it's still in development but I have a demo I'd like to be played by other players and have feedback on it.
Hi!
Maybe you can try out my demo? https://pluevnr.itch.io/relics-legacy
It's 2 hours long and any feedback is much appreciated :)
Follow the story of Elliot, a young man who desires to explore and see all the world has to offer. Even though his mother doesn’t want him leaving the protection of the village, he trains in secret to fulfill his dream of becoming the greatest Mage of his generation. But fate has other plans for him...
What is the strange tattoo under his eye? How is he related to the ancient heroes? What connection is there between Elliot and the relics? And many more, yet to be answered...
Discover the beginnings of Elliot’s epic journey in this prolog. Save him, to save the world of Hearss.
Equipment System : Relics' Legacy has a classic JRPG equipment system. You'll find equipment upgrades in treasure chests, through quests, or you can simply buy them at shops.
Augment System : Monster spirits can be used to augment a piece of equipment with extra statistics or resistances. Not all spirits have the same effects on all equipment, so choose your augments wisely....
Skill learning system : Skills are learned by spending Job Points (JP), which are earned through quests or defeating monsters. Learning new skills is essential to tackle the challenges of Relic’s Legacy!
Encyclopedia : The Encyclopedia will add unique, in depth knowledge about Hearss and the characters as well as gameplay tutorials for Relics' Legacy.
On Map Mechanics : The current time and even the weather will need to be monitored.. Some events will only occur at specific times or when specific weather conditions are met. There are also places you can only explore by using the environment, so keep your eyes peeled for areas to jump and climb!
Default Controls :(Can be changed in the options menu)
One last word :
Hello everyone,
I'm Nico and I'm currently developing Relics' Legacy. The game is far from being finished but I wanted to release the 1st chapter as soon as it was complete. I need your help!, Please give feedback so I know where to focus future development efforts..
You can give me your feedback here in the comments, on the Facebook page, or on the post on the RPG Maker forum Facebook : Relics' Legacy Facebook Page Forum : Page on RPG Maker Forum Instagram : Instagram page
The first chapter is free but there are several ways you can help support the development:
I hope you enjoy this first chapter! See you later :)
Nico~
Credits :
Made with RPG Maker MV ©2015 KADOKAWA CORPORATION./ YOJI OJIMA
Music and Sound : Eric Matyas (soundimage.org), Enterbrain, Kadokawa
Game Design : Haydeos, Avery, PandaMaru, whtdragon, Yanfly Engine, Fallen Angel Olivia, Enterbrain, Kadokawa
Character Design : RavenBlackbird, Hiddenone, Ækashics, Vibrato, PLUEVNR, Enterbrain, Kadokawa
Programming : Yanfly Engine, Fallen Angel Olivia, Moghunter, SkottyTV, 姫HimeWorks, PLUEVNR, Hudell, Chaucer, Shaz, TAA, Mokusei Penguin, Arisu's Dollhouse, Galv, tomoaky, Enterbrain, Kadokawa
Writing : PLUEVNR, HawkZombie
Special Thanks : Maddy Neko, Remeasywin, Stfufane, RPG Maker Community and friends
Hello!
Thank you very much for the kind words, I really appreciate it. I'm glad you like it so far and I hope I won't disappoint you with the following chapters.
As for the criticism, thank you for taking the time to write your feedback. It means a lot to me and it's necessary to improve the game.
The dramatic music issue is something I've been told already and it's already added. It will be in the next update. Your comment confirm that it was necessary :) thank you
Concerning the agility, I'll take a deeper look at the character's agi and try to balance it better. I understand the frustration.
Again, thank you very much! I'll see you then :)
One last thing (sorry ^^'). I don't know if you should add it in an update since it's only for my personal use but here's the thing :
Since I don't use a TP gauge, how would I add a blank line to separate the gauges and the stats?
I know it's only aesthetic but I'd like it to be this way... Maybe others won't so I'll understand if you don't want to take time to do it.
Works (almost) perfectly!
The only little thing not working well for my project, it doesn't take icons for element.
For instance, my fire element in the database is \i[64]Fire (Element icon + Element name).
Is there also a way to remove the TP number and gauge, please? I don't use TP in my project. If not, I'll find a way to edit it.
Do you think it's possible to update it, please?
Anyway, this is amazing!
Hello.
Looks like an amazing plugin. Little question before trying it.
Iis it possible to remove the command and call the window only when using a certain skill? Like an identify skill or sort of.
If yes, is it possible to apply it only on the monster you targeted with the previous skill? and not on the whole enemy team.
Thanks anyway. great work!