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PmkExpert

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A member registered Jun 09, 2020 · View creator page →

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I'm not sure if it's an issue on my part, but if I try playing the game after the update on Firefox, the game is stuck on loading.

Other than that, the windows version works perfectly. The camera has improved a lot, it feels very nice now, nice work!

Saw your post on Bluesky and wanted to try the game, but ended up playing all levels (I did it on Firefox with no problems other than the new page).

The camera is indeed too jerky and it doesn't help that the cute little cube starts moving too fast (I guess you aren't using a lerp for movement?). Instantaneous movement is a valid game design choice, but the camera suffers from it: have you tried enabling position smoothing? Even just a little can help a lot. That said, turning camera movement off is definitely better; maybe it should be off by default.

Gameplay wise, I think the higher jump after dashing into the ground is underutilized: after the tutorial, I needed to use it only for the last jump in the last level (I for sure missed some speedrun skips that could use it, though). Also, the tutorial for it is a bit misleading, as it requires a dash upwards after it, which made me think I was doing it wrong by not jumping higher: maybe you could remove the need for the upwards dash by putting spikes on the ceiling and using the fact that the higher jump is shorter than the dash.

As for nitpicks, one of the messages at the top of the screen came out as "null" (don't know if is intended) and, finished the last level, the "next level" button does nothing (you could rig it to take to a win screen or just the level select screen).

I like how the cube is cutely animated and the level design was pretty good! I liked how it offered multiple routes and the secret on level 6 (which I actually reached a couple of times by mistake, so maybe it could be made a little more difficult).

Also, thanks for putting key rebinding: I greatly prefer WASD to arrows, so it always irks me when a game force me to use keys I'm not accustomed to.

I had fun! You could for sure work on it a little more and it would become a great little game, but even just as Godot practice, I think it served its purpose :)

Falling Blows is a difficult platformer where, instead of risking falling down, you have to avoid going up. It is in active development, but you can try the demo right now: it features the first 15% of the game and fully functional settings and key bindings menus.

The game is set in a place full of updrafts which you can use with your parachute to get to difficult to reach places, but, if you're not careful, you can get caught in them, making you lose progress.

Sounds too difficult? You can activate practice mode and try as many times as you want any jump: it's a great way to learn how to proceed, but once you know how, you still have to do it without a second chance!

Download the demo here: https://pmkexpert.itch.io/falling-blows


Hello! Minimal Slide is my first commercial game.

6 months ago I wanted to see how quickly I could make a game for Android using the engine I had used for just more than 1 year, Godot 3, and a puzzle game seemed like a good way to make something that played and looked good despite the little experience I had. Thanks to the engine, though, the game was easily portable to Windows and Linux.

Believe it or not, my favorite puzzles from the Professor Layton series were the sliding puzzles where you had to move tiles of various shapes to bring one of them to the goal, so I decided to create exactly that! Don't worry though, the levels are divided in three difficulties, making the game enjoyable for everyone.

To spice it up, every time you beat a level for the first time, you win a random amount of coins you can use in a shop to buy ways to customize the tiles, but there also a small chance of unlocking a special customization sets with unique effects!

You can buy the game here on Itch.io, or download the free version for Android on the Google Play Store!