Well, I switched to the preferred (according to Mint 17.2) nvidia-384, now it works!
Very nice game, I like it a lot!!!!!!! Thanks, I am looking forward to see the next adventure, no problem to spend some money...
KR,
Christof
Hi again,
Well, Raspberry Pi 3 is not working, OpenGL 3.2 is missing.
So I checked it with my desktop PC, there the GPU is ok, I have OpenGL 3.3, but I get an "unhandled NULL exception":
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Desktop is 1680 x 1050 @ 60 Hz
New context 0x2fcec10 created with attributes:
Initialize engine version: 2017.4.7f1 (de9eb5ca33c5)
GfxDevice: creating device client; threaded=1
Renderer: Gallium 0.4 on NVCE
Vendor: nouveau
Version: 3.3 (Core Profile) Mesa 10.1.3
GLES: 0
GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_conservative_depth GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_sync GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rgb10_a2ui GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_texture_array GL_EXT_texture_compression_dxt
1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_OES_EGL_image GL_OES_read_format GL_KHR_debug GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_shader_trinary_minmax GL_ATI_blend_equation_separate GL_ATI_texture_compression_3dc GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_multimode_draw_arrays GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level <OpenGL 3.3> ; Context handle 50129936
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
- Completed reload, in 0.021 seconds
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
New context 0x36d1800 created with attributes:
Default vsync count 0
requesting resize -1 x -1
Using native desktop resolution 1680 x 1050
requesting fullscreen 1680 x 1050 at 0 Hz
Desktop is 1680 x 1050 @ 60 Hz
Receiving unhandled NULL exception
#0 0x007fbd22b96d00 in _L_unlock_13
#1 0x007fbd22b97290 in nouveau_pushbuf_data
#2 0x007fbd22b972f0 in nouveau_pushbuf_space
#3 0x007fbd22b97340 in nouveau_drm_screen_create
#4 0x007fbd22b97380 in nouveau_drm_screen_create
---
Linux Mint 17.2, there is a driver suite called nvidia-384 available, is this the better one?
I was a fan of the first day, the tentacle was on earth, and from the graphics I've seen, I think I'll also like the return of the slimy "monster".
But when I tried return-of-the-tentacle-linux.zip and started the 64 Bit version, I got the error
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Desktop is 1440 x 900 @ 60 Hz
Unable to find a supported OpenGL core profile
Failed to create valid graphics context: please ensure you meet the minimum requirements
E.g. OpenGL core profile 3.2 or later for OpenGL Core renderer
[Vulkan init] extensions: count=2
[Vulkan init] extensions: name=VK_EXT_debug_report, enabled=0
[Vulkan init] extensions: name=VK_EXT_debug_utils, enabled=0
Vulkan error VK_ERROR_INCOMPATIBLE_DRIVER (-9) file: /home/builduser/buildslave/unity/build/Runtime/GfxDevice/vulkan/VKContext.cpp, line: 305
Vulkan detection: 0
No supported renderers found, exiting
(Filename: Line: 560)
---
My laptop has no special video card, it's a plain Intel and I am running the latest Mint 19
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lspci|grep -i display
00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)
cat /etc/lsb-release
DISTRIB_ID=LinuxMint
DISTRIB_RELEASE=19
DISTRIB_CODENAME=tara
DISTRIB_DESCRIPTION="Linux Mint 19 Tara"
---
I do not have a AMD Vulkan or so. Is this game just running with Vulkans?
KR,
Christof