I’m wondering, is the difficulty incrementally increases? Yesterday I could have max. score quite regularly after the update too, now I can even beat the game. :D Is the puppy just an easter egg, or should I find its purpose? Edit: Oh, I see now, it is always appear. So I think the update made the game harder.
Poetice
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I love the new update, especially the UI improvements. I might not get all strategies but I think there is more luck involved to know exactly in which tile the Mine King is at the moment when it is possible to kill him (which I find crucial for max. score) Also, the there is now a small amount of time when there is no music.
Amazing game. Need some time to fully understand it but I like games where you have to figure out something yourself which makes the progress much more rewarding. One thing that I could not figure it out. I think the ultimate goal is to defeat everything beside the dragon. SPOILER I’m sure that the levelling up is the most crucial, so the key is to collect gold as fast as possible. Is it possible to clear everything without luck? I assume that the enemy with 0 health + 10 gold is the key but I could not figure it out how to defeat that as fast as possible, similar to 5 gold chest.
Pretty awesome game. Love that some part of the images are just implied.
I know that the primary goal of the game is not to assemble the picture accurately, but is there an exact final result anyway? My current state : Slight spoilers for the image:
The outer region beyond the red solid line is given. The green one is implied by the two ends of the half circle. The yellow and green dashed line regions are connected but could find a definite position. Is this kind the "end"? Or I could not find some clues.
Pretty addictive, can't wait to have more content. I know this is work-in-progress but here are some improvement ideas / issues that I bumped into it (which are not already mentioned):
Left click outside of the info window should close the window.
When an info window is open, I can click "behind" it. e.g. can open other info window unintentionally (could happen easily when zoomed out).
Catapult: "Need a second peon to operate the pipe" -> "a second" should be replaced by "an additional" or something as there could have already been 2 peons already.
Zoom with mouse scroll should be disabled if the mouse cursor is in the info window.
After a while, peons stop working and dragging them manually doesn't help. I have to exit and continue.