Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Poetice

5
Posts
1
Followers
A member registered 97 days ago

Recent community posts

I was just asking whether or not is there a definite result but I’m glad with the way the final pieces could be inserted how the player wants. :D

(3 edits)

Pretty awesome game. Love that some part of the images are just implied.

I know that the primary goal of the game is not to assemble the picture accurately, but is there an exact final result anyway?  My current state : Slight spoilers for the image:

The outer region beyond the red solid line is given. The green one is implied by the two ends of the half circle. The yellow and green dashed line regions are connected but could find a definite position. Is this kind the "end"? Or I could not find some clues.

Pretty addictive, can't wait to have more content. I know this is work-in-progress but here are some improvement ideas / issues that I bumped into it (which are not already mentioned):

Left click outside of the info window should close the window.

When an info window is open, I can click "behind" it. e.g. can open other info window unintentionally (could happen easily when zoomed out).

Catapult: "Need a second peon to operate the pipe" -> "a second" should be replaced by "an additional" or something as there could have already been 2 peons already.

Zoom with mouse scroll should be disabled if the mouse cursor is in the info window.

After a while, peons stop working and dragging them manually doesn't help. I have to exit and continue.

Nice concept! I might had the "wrong" solution but think level 8 requires too much timing for the right sizes.

Love the concept and especially the atmosphere. For my taste, "Spiral" phase needs more luck that skill because the body is too large. That one should be more resistant for a single hit.