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PogUTatar

54
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A member registered Jul 28, 2022 · View creator page →

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Головоломка с кубом это просто взрыв мозга когда осознаёшь по какому алгоритму она работает. Просто вау

Thank you voblyboo for hosting Jam. It was fun.

Thanks for the comments

There was no time to think about the balance of the waves, so I took random values and wrote them into the code.

I completely agree with the mechanics of coins.

Спасибо <3

I got off the map. I got what I wanted

Looks very cool

True, the mouse is not visible on the screen at all, I would make it a blacker visible cross

I downloaded the browser version

Hope everything works well

HTML version is a good solution for this issue

a few months ago when I exported the project to html there were problems with sound

I googled and at that time it was a mistake that could not be fixed, so I did not dare to do it with this project

I will test the import tomorrow for html version

ohh, I'll try to do it, but in order to export the game to Mac in Godot, I will need to find additional utilities

I have a problem that when exporting a project, there are no sounds and music. If I can't fix it, I'll post it. And after Jam I will fix it :(

I think the idea of combining the ingredients into potions will do.

I don't have enough time to make combination potions, I hope the basic ones will do. I'm making a top down game where the main character is an alchemist. It remains for me to make the arena for the battle, the effects of potions and add sounds.

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Даров, видел у тебя UI идёт за персонажем, чтобы этого не происходило тебе нужно создать ноду CanvasLayer и положить туда элементы. Тогда они будут статичным изображением находиться на экране как и надо. 

Возможно играл на версии из девлога. Позже гляну

Блин, ребят, игра классная, но баг с инвентарём персонажа:
1. Убивает первое прохождение, если случайно взять носок
2. Убивает другие концовки, потому игра не видит у тебя нужного предмета, когда он есть
Суть бага:
Берём носок, к примеру, и если взять ту же кружку для кофе, то в инвенторе её не окажется, там будет лежать только носок и ничего больше.
Жду патч, который это исправит и допройду с удовольствием. Рисовка приятная. Музыка пойдёт. Смог пройти только 1 концовку, к сожалению.

Small mistake, thanks

Yes thank you. I forgot about it when I loaded the asset

CC BY

free use

Set of buttons 16x16 for UI design. Contains over 60 options.

In two versions: one sheet and separately.

https://pogutatar.itch.io/pixel-button-pack-by-pogutatar

The happy doors - it's a game of choice. You are faced with the choice of which one of the two doors to choose. Seems easy, but there is one small thing: Even by listening to what is behind them, you'll not be able to know for sure if it kills you or not. So... Which one?

https://pogutatar.itch.io/the-happy-doors

Попробуй для UI использовать Figma.

Немного странная игра.
UI дизайн везде отличается и это смотрится не совсем хорошо.
Монеты отображаются только в начальном меню магазина.
Автоперегрев как будто бы вообще не нужен и палец устаёт постоянно кликать. Не хватает авто стрельбы. На этом всё.
Скудновато.

i won the game


Привет.
Нашел один баг, который полностью всё у меня ломает.
Если нажать кнопку R или (как я понимаю) просто умереть, то:
Перестают работать зоны перевоплощающие персонажа
Перестаёт работать зона прохождения уровня
Если попытаться перезайти на уровень или выбрать любой другой, то персонаж перестаёт полностью двигаться и никак кроме полной перезагрузки игры это не чинится.

Have you ever wanted to make some toast? In this little game, it can be implemented. Press the button in time, otherwise the toast will be burned. This is where the gameplay ends, so just relax to the sounds of the piano. https://pogutatar.itch.io/toast-maker

Лучшее, что я видел за день.

Hey, cool update. It's not clear how passive upgrades stack. Does the best work or is there an average of all the improvements? I also found a small bug: if you exit the bag area and quickly enter, the menu will not exit again.

Прикольно, правда терпения для таких игр у меня не хватает

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Very cool game. I kept thinking where I was going, but I just went further and further into the unknown.

I played a little in your game and what can I say. She's cool, but lacks dynamism. I can just stand and shoot. She also seems to be slow. the level scale fills up for a very long time and you don’t want to replay the level after death, if you almost passed it.

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The currency system is interesting, but it seems strange to me when you pick up money at high speed and take damage in the process. I will earn, but I will die. Yay.

The speed improvement seems to be very strong. More precisely, the progression of improvement.

I liked the new generation. Now you can walk through narrow passages, and not just through huge spaces.

I would like to see some statistics after the game: floors passed, etc.

I also found a strange bug, if this is it. When the Big charged up his attack I used my book and then he died, but continued to tremble and deal damage on touch.

Hmm, okay. I think my problem is a bit different, but thanks anyway.

Hey, i found very strange bug. When you hold the mouse and point to the sound button, the trajectory line breaks.

My pleasure.
I have a small question. How did you make the normal display Tabs. Because mine looks like this:

Also if you need help with translation. I can help with Russian.

Try to find a free asset pack with everything you need. For example, on this site. In order not to take everything from different parts, but everything you need was in the same style.