Thank you! It's definitely not perfect, but I sure did my best with the time I had, haha :)
poik007
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You're not wrong! As it is, it seems like people always use the same tool over and over until it stops working and then switch to another one (or keep using the same one even tho it works so-so at that point)
That being said, each tool only has one or two gameplay mechanic and you can always try again if you lose, so a few runs of trying what the tools do isnt that big of a deal. But yeah, controls maybe were an issue for this game, I really wish I could've put all the keyboard shortcuts and explanations in-game at all time instead of having to slap 2 pictures together and claim they're a 'manual' ;D
Yeah, I suppose the dart throws are both too slow and too easy to do at the same time. Some enemies do move the trajectory of your darts, but not enough of them, probably. Maybe all of them should?
While it's true that shooting for the center might net you more runes than any other play, I've found that after a while you do need to cast certain spells - healing mostly - in order to keep on going. But you're right that you can just toss at the center and hope for the best.
Thanks for the comments :)
My goal is to make a game based on http://famicase.com/16/softs/9.jpg (Item Connect), I got strong puzzle/match-3 vibes from that concept, but I think that 'connecting' the items together will add a nice spin on that genre!