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PolarStars

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A member registered Dec 26, 2017

Recent community posts

fresh player who just finished the content in the recent update as Fighter so ill chime in, and i gotta say its not that bad. sometimes you do get multiple enemies who attack in just such a rhythm that parrying and blocking are useless, but unless your also cornered you can use Dash to reposition and get their attacks to synch better with the rate at which you can respond to the enemy wind ups, which for the most part, are telegraphed pretty well (the skulls in particular tend to get obscured very often by both their own particles and larger enemies).
melee players have it ROUGH before their job advancement and like someone here said, the best strat is to hit & run/kite enemies in an utterly miserable fashion until most are dead. post Fighter advancement once you've got your stats and skills in order (and some good luck with decent gear), melee does legitimately become the tanky powerhouse its supposed to be but it takes a while to get there.
as for the weapon classes, Sword & Shield and Heavy Melee feel great, but Polearms need more love. the middleground niche they occupy with having better dps but less AoE than Heavy often mean id rather use S&S for its more extreme tradeoff of range for damage while also getting the damage mitigation from shields and the Shield Bash skill. polearms might need a special skill just for them to make them feel more worth it?

my feelings can only be expressed in haiku:
Ovular towers
Skyward, like an uppercut
A very fun game :)