In theory it should be possible to play the universal version on Android provided a keyboard is plugged into the device, but as this game was created for a game jam over 3 years ago I have no intention of going back to add touchscreen support, sorry.
polycement
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I made this for a game jam and was working up until the deadline, so the idea of building it for mobile platforms never crossed my mind. With the way the game is now, a port isn't feasible without a bunch of extra work as there's no way to access the pause menu without a keyboard and some of the preview functions would need to be adapted to use touch screen gestures. But - if I ever come back to working on this, porting it to mobile is definitely on the to-do list.
glad i finally got to play this, managing to wrestle pygame into emulating mode 7 is really impressive!
i did hit one bug though: on the first lap of the underground stage i was able to just skip right past the station keepers and keep going - the race didn't end til i did the minigame twice, but i still came in first despite technically being a full lap behind the other racers
i really enjoyed this, especially the unexpected reactions to attempting to "take" certain npcs!
my only complaint is that there seem to be a few rooms listing their exits incorrectly - one lists south as a possible exit, but attempting to go that way doesn't work, and a couple other rooms have valid exits that don't appear in the room description
i'm having the same problem attempting to run this on arch linux. here's the output when running the command you gave from inside the "strawberry" directory:
[debug] application startup...
[debug] heap resized to 1048576 bytes
[debug] stack bottom is 0x7ffe1170f5d0.
[debug] entering toplevel toplevel...
[debug] entering toplevel library_toplevel...
[debug] entering toplevel build_2dversion_toplevel...
[debug] entering toplevel eval_toplevel...
[debug] entering toplevel expand_toplevel...
[debug] entering toplevel modules_toplevel...
[debug] resizing mutation stack from 8k to 16k ...
[debug] entering toplevel chicken_2dsyntax_toplevel...
[debug] entering toplevel srfi_2d4_toplevel...
[debug] entering toplevel extras_toplevel...
[debug] entering toplevel data_2dstructures_toplevel...
[debug] entering toplevel posix_toplevel...
[debug] entering toplevel scheduler_toplevel...
[debug] entering toplevel irregex_toplevel...
[debug] entering toplevel files_toplevel...
[debug] entering toplevel ports_toplevel...
[debug] entering toplevel lolevel_toplevel...
[debug] entering toplevel srfi_2d69_toplevel...
; loading /home/freya/games/confiture_de_fraises/strawberry/bitstring.so ...
[debug] loading compiled module `/home/freya/games/confiture_de_fraises/strawberry/bitstring.so' (handle is 0x00005625cd744930)
[debug] entering toplevel toplevel...
[debug] entering toplevel srfi_2d1_toplevel...
; loading /home/freya/games/confiture_de_fraises/strawberry/sdl2.so ...
[debug] loading compiled module `/home/freya/games/confiture_de_fraises/strawberry/sdl2.so' (handle is 0x00005625cd746560)
[debug] entering toplevel toplevel...
[debug] entering toplevel srfi_2d18_toplevel...
; loading /home/freya/games/confiture_de_fraises/strawberry/sdl2-internals.so ... Error: (load) unable to load compiled module - libsndio.so.6.1: cannot open shared object file: No such file or directory: "/home/freya/games/confiture_de_fraises/strawberry/sdl2-internals.so"