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polycement

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A member registered Feb 25, 2016 · View creator page →

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In theory it should be possible to play the universal version on Android provided a keyboard is plugged into the device, but as this game was created for a game jam over 3 years ago I have no intention of going back to add touchscreen support, sorry.

Sounds like an issue with the engine rather than the game itself - what graphics card are you using?

Could you describe the problem in more detail?

The game runs windowed by default, but at a fixed 1280x720 resolution - if your monitor is smaller than this I suppose it would get cut off. Unfortunately there's no simple way to fix this as a lot of the UI element positions are hardcoded, but a fix will come if I ever resume working on this game.

I made this for a game jam and was working up until the deadline, so the idea of building it for mobile platforms never crossed my mind. With the way the game is now, a port isn't feasible without a bunch of extra work as there's no way to access the pause menu without a keyboard and some of the preview functions would need to be adapted to use touch screen gestures. But - if I ever come back to working on this, porting it to mobile is definitely on the to-do list.

I really loved this! I haven't gone through all the different branches yet, but I'm extremely about everything I saw on my journey to becoming a gooey anti-capitalist shark girl.

i'd never really been into mind control before playing this but i really enjoyed it, and the little bits of info about the nature of the characters has me wanting to know more about the setting! nice work!

glad i finally got to play this, managing to wrestle pygame into emulating mode 7 is really impressive!

i did hit one bug though: on the first lap of the underground stage i was able to just skip right past the station keepers and keep going - the race didn't end til i did the minigame twice, but i still came in first despite technically being a full lap behind the other racers

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i like the music, it'd be nice if there was some indication of when it's the player's turn though, especially since not all patterns are the same length - i keep finding myself starting too early or too late

the new version works great, thanks

i really enjoyed this, especially the unexpected reactions to attempting to "take" certain npcs! 

my only complaint is that there seem to be a few rooms listing their exits incorrectly - one lists south as a possible exit, but attempting to go that way doesn't work, and a couple other rooms have valid exits that don't appear in the room description

i'm having the same problem attempting to run this on arch linux. here's the output when running the command you gave from inside the "strawberry" directory:

[debug] application startup...
[debug] heap resized to 1048576 bytes
[debug] stack bottom is 0x7ffe1170f5d0.
[debug] entering toplevel toplevel...
[debug] entering toplevel library_toplevel...
[debug] entering toplevel build_2dversion_toplevel...
[debug] entering toplevel eval_toplevel...
[debug] entering toplevel expand_toplevel...
[debug] entering toplevel modules_toplevel...
[debug] resizing mutation stack from 8k to 16k ...
[debug] entering toplevel chicken_2dsyntax_toplevel...
[debug] entering toplevel srfi_2d4_toplevel...
[debug] entering toplevel extras_toplevel...
[debug] entering toplevel data_2dstructures_toplevel...
[debug] entering toplevel posix_toplevel...
[debug] entering toplevel scheduler_toplevel...
[debug] entering toplevel irregex_toplevel...
[debug] entering toplevel files_toplevel...
[debug] entering toplevel ports_toplevel...
[debug] entering toplevel lolevel_toplevel...
[debug] entering toplevel srfi_2d69_toplevel...
; loading /home/freya/games/confiture_de_fraises/strawberry/bitstring.so ...
[debug] loading compiled module `/home/freya/games/confiture_de_fraises/strawberry/bitstring.so' (handle is 0x00005625cd744930)
[debug] entering toplevel toplevel...
[debug] entering toplevel srfi_2d1_toplevel...
; loading /home/freya/games/confiture_de_fraises/strawberry/sdl2.so ...
[debug] loading compiled module `/home/freya/games/confiture_de_fraises/strawberry/sdl2.so' (handle is 0x00005625cd746560)
[debug] entering toplevel toplevel...
[debug] entering toplevel srfi_2d18_toplevel...
; loading /home/freya/games/confiture_de_fraises/strawberry/sdl2-internals.so ... Error: (load) unable to load compiled module - libsndio.so.6.1: cannot open shared object file: No such file or directory: "/home/freya/games/confiture_de_fraises/strawberry/sdl2-internals.so"

Thanks for the suggestion - I've marked it as Mac and Windows compatible, but I'm wary of marking it as Android compatible since it can't be played without a keyboard.

Ok, I've uploaded a new version which should hopefully fix this issue for good, but if not, let me know.

Could you please describe the problem you're having?

I've uploaded a new version which should fix this problem. If it's still not working, let me know!

I've tested the game myself on Windows 7 and Windows 10 and haven't been able to replicate this bug. Is it happening every time you launch the game?