Hey Elska, thanks for getting in touch!
Around 3 years ago, I quit my full time 3D artist job to start developing my own games. I spent 2 years working on little projects and prototypes to hone my programming and general dev skills until around a year ago when a friends asked if I could host a D&D campaign. Having not GM'd in a while, I assumed there'd be some pretty nifty VTTs out there that would allow you to build in full 3D but just couldn't find any I liked the look of so... I decided to try making my own! And thus, (in April 2021) The RPG Engine was born!
The Team:
Osian -A friend of mine is a brilliant software engineer (with a full time job) who helps me on the occasional evening and weekend to bounce coding principles and help clean-up some of the back end code. He's also responsible for some of the features (such as Ctrl + Z). Without him the game would not be at the level of polish it's currently at.
Jeremy - Around 2 weeks ago at my part time job (climbing instructor) I met a very talented Ui/Ux designer who has kindly offered to do some bits and bobs when he has time (The logo is already being made)
Community -Over the last month the community has also tremendously grown and there have been some amazing individuals who have helped bug-testing, making screenshots and some are even starting to make tutorial videos. They have been so welcoming to anyone joining or asking for help and they've come up with a whole host of amazing features I've implemented into the game! It's been an absolute joy interacting with them. (You can interact with them too: https://discord.gg/mJntEJ2kzC )
Me - Admin, Art, Design, Coding, Shader, Videos etc...This project is my baby and have been having an absolute blast making it!
Kickstart:
There hasn't been one yet. I'm not a fan of the amount of kickstarters that promise so much but deliver so little. I planned to make a demo and show users what the games all about by letting them experience it, not by showing some faked trailer and setting ridiculous milestones (the best I've seen is 200k for an autographic camera mode... literally a toggle in unity). I'm unsure if there will be a kickstarter at this point in time. It was certainly my plan but I've been informed as the game is already out there may not be much point.
Pricing:
For the duration of the alpha, anyone can host any amount of players. Demo-> Demo, Main -> Demo works too. On release (I'm tentatively aiming for the end of the year). There will most likely be a small subscription to have more than 1 or 2 free users join your lobby. This will include a "lifetime membership" purchase option. It's really difficult to put any exact numbers on it as it's an ongoing discussion.
Plans:
The plans for the RPG engine are big. As the community is developing, more and more amazing features are being suggested and implemented.
Some notable upcoming features are:
- Dynamic player sheets, with referencing and automatic rolling -> Designed to cater to homebrew as much as existing TTRPG systems.
- Roll Logic - We're currently looking at adding a system similar to "Anydice" which should also cater to FUDGE/FATE game modes.
- Obj Importer - because the 4.5k placeable objects already in the game just don't cover all possibility!
- Additional Terrain Tools ( to make sculpting easier and faster).
The community has also be crying out for a 1st/3rd person mode so that's something which I'm likely going to look at adding.
Rather long post but hope I've covered all your questions.
I really appreciate you spreading the word and if you have any other questions, please don't hesitate to contact me!
Cheers,
Justus - The Architect
polydemons.demos@gmail.com
https://discord.gg/mJntEJ2kzC