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Polygonal Illusions

64
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8
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Haha thank you my dude! I appreciate you playing it. I actually have plans to do a redux version with better graphics, expanded level and more weapons, a flamethrower is a great idea so I'll add it to the list!

There was probably something running in the background. I get that as well sometimes. You might have better luck with the zip folder version if you ever try to give it another go :)

Hmm thanks for letting me know. I'll do some testing 

thank you so much for playing and for the kind words :) you should just be able to save and load from the pause menu? is it not working?

Are you getting any kind of error message? And did you download the installer version or the zip folder?

Thank you very much for playing :)

Thanks man :)

Wow, that was such a nice comment! Thank you so much for playing 

thanks so much for the detailed review and for taking the time to play it. I agree with everything you said and will take it all on board for the next project :)

thanks for much for the kind words, i'm glad you liked it! Apparently it runs well on wine also

Thank you for playing and for the kind words!

Thanks so much for the kind words! Yeah no problem I can send you over some images. What sizes do you need? I know of steamgrid but I've not used it before

I'm glad you liked it :) thanks so much for playing

Absolutely! It's a false positive but if you're not comfortable there is a zip download of the files if you dont want to go through the installer

Thank you very much for your comment, I'm glad the game has been getting a lot of love especially from the Linux community. Honestly, it was a lot better received than I thought it would be so I will look into getting this ported to other platforms. Thanks for the suggestion with GZDoom, that will be the first one I look at :)

thanks so much, glad you liked it

you're too kind thank you! and' ill definitely look into it, if it's popular enough :)

I've added a zipped version that can be downloaded. hopefully you have better look with that on the windows app :)

thank you for the heads up i'll look into that

thank you! but unfortunately i dont think i can :( i'm using a little engine called EFPSE and as far as i know it only exports builds for windows

unfortunately not right now but that has been asked a few times so i will look at implementing something and updating the build. i'd suggest saving as soon as the game starts so if you die you can avoid the intro

Wow this is looking fantastic!

This is great feedback, just the sort of things I needed to know to improve from the demo. It's really hard to try and correctly balance a game when you play it constantly 😂 I fear of getting the 'driver curse' where the first level of that game was so difficult to new players but very easy for the Devs.

I truly appreciate the feedback, thank you so much 

This is fantastic feedback thank you very much! How did you find the enemies? Where they too bullet spongey or do they feel okay to you?

Thank you so much :)

Hi guys

The demo for my retro FPS called StarGazer is out!

- Battle against grotesque cybernetically enhanced creatures.

- Navigate through the first 2 unique levels set aboard the StarGazer space station.

- An arsenal of futuristic weaponry is at your disposal including some hidden guns for you to find.

Any feedback would be appreciated!

You can find the game page HERE

Hi guys

The demo for my retro FPS called StarGazer is out today!

Battle through the first 2 levels aboard the space station StarGazer as you fight through grotesque cybernetic creatures with as assortment of kick arse weaponry!

Check out the game page HERE!

Any feedback you can provide on the first two levels would be much appreciated 

Hi guys

does anyone has an idea as to what's causing the below error message? The png that it is trying to access is for one of the enemy sprites. i have tried deleting this enemy and exporting a build but i just get the same error message but the png is a different sprite.

I have also tried running EFPSE in admin mode to see if that fixes the issue but it does not. I have been using an external hard drive to move my work between my PC and laptop, i'm not sure if that has something to do with what's causing this.

Any help to get me in the right direction to solve this would be appreciated.

Source: mscorlib

Reason: Access to the path 'CyberBrute0.png' is denied.

Stack trace:    at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data)

   at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)

   at EasyFPSEditor15.Editor.BuildProject(Boolean pack)

   at EasyFPSEditor15.MainForm.Pack()

   at EasyFPSEditor15.MainForm.BuildAndPackToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

That's great, thank you, I understand now :)

you posted above that tile Y was floor number but it says Z is floor there.

I'm really not trying to be awkward here and I apologise for my aggressive earlier I'm just trying to figure this out as someone who doesn't do a lot of scripting 

by the way, your manual says this in the entity section of the script page, where the spawnat command is located 


Surely you can see where the confusion is though...

"tileY is floor number (0 to 8). TileX and tileZ can be seen in the editor."

Yet the coordinates we actually see in editor are X and Y (none experimental version)

So how was I supposed to know that A - it wasn't a typo and B - this specific command changes what Y and Z actually mean.

But sure, keep threatening to flex those mod muscles 

(2 edits)

If you're going to reply like this I'd appreciate if you didn't respond to my posts please.

We're all here to ask questions and learn, not be belittled for it 

(1 edit)

cheers, how do i find the Z co-ordinate though?

hi

i'm trying to just do a basic script to have an enemy spawn at co-ordinates when walking over a trigger, i'm using the following script and it just doesn't seem to be working

entity spawnat enemy1 23 9

map return

is there something i'm missing here?

also when i combine triggers on the map (i'm using a default sound file trigger for slot 1 and the above script for slot 2) it crashes the game, anyone know what this issue is about also?

thanks

Ah okay thanks for the reply, I thought it might have been something I was doing wrong. 

Hi guys

I'm trying to change the camera tilt for the player but I have no idea how to do it. 

Currently the player doesn't tilt at all and I have the camera tilt setting on in the game settings. 

I was wondering if there was a way to change how much the player camera tilts?

I'm trying to add some simple decorations to my map but it seems to be bugging the lighting on the player, any idea specifically what's causing this or if there's a way to fix it? (before decoration and after screenshots below for context)