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Polydachi!

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A member registered Oct 04, 2019 · View creator page →

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This game was incredibly well done with what it was trying to do, I love the 90s pc vibe it has especially with the cutscenes, they’re very reminiscent of old pre-rendered fmvs. It has a message and a theme that isnt really present in a lot of pro-environmental art, a lot of it is just really watered down “hey lets pick up rubbish and that’ll solve everything”, but this game really goes to show how pointless it can feel and how that apathy and nihilism can build up over time to make it feel like none of it is worthwhile. also points out the pointlessness of what he’s doing in the first place, because even if he was to do 100kg a day it wouldn’t add up to a lot because he’s the only one doing it. This is a really powerful game and its done a lot better than “we can fix everything by recycling occasionally” and it also criticizes the pointless bureaucracy that just prevents people from doing what they can. The way he wonders if he’s also adding to the problem, while also being the only one who cares about fixing it, is also really powerful. At the end of the day a lot of people who are against the establishment and want society to function better are also a part of society, because the alternative is deemed illegal.

I really liked the little rat!! the platforming was a bit half half, though, because you get stuck on the edges a lot, and gaps in the platform are too small to squeeze through.

This was super fun!! the gameplay was really challenging and it was nice how the health worked!

For a pico 8 project this has done a lot!! really rad!

The music is so sweet for this, its an interesting little tech demo with the gravity!!

The graphics were really nice, I really love how the pipes looked, those were all super impressive!

Yeah my bad with the music looping lol, i didn’t playtest it long enough to see if the music would loop ahah - and yep I’ll be adding high scores when i go back and polish it!

I did have the idea of giving the player a gun, but that was in the last few hours and i wouldnt have had the time ahah, I’ll try add one in when i polish it up later

yeah ahah, that was the intent, just make sure to not get tripped up - a good way of getting rid of the cops is jumping over cars/busses, that makes them crash into it and esplode

The way you lock on to enemies was really satisfying and i think if the enemies attacked faster and there was a parry it would be really fun combat, i enjoyed how simple it was but still pretty fun and engaging

I really liked the aesthetic for this, I feel like it would be helpful if you could use movement keys for the left and right options, but I really liked the aesthetic and I think its rad

I think its nice! maybe there could be a highlight of sorts around items that you can interact with, and more of an idea on whats going on would be good too - also the camera is on a bit of a pivot, I imagine that the camera isnt being rotated but an object that the camera is attached to, you should rotate just the camera

I think if there was more levels and if you had more time to add some more interesting mechanics it would be a really fun little puzzle game - for being in 2 weeks and with an engine you’d never used before its really awesome. A more fleshed out version with more puzzle elements and more obstacles would be really cool, hopefully you make something based on this idea in the future

This one was nice! I think it started out a bit like you’d expect but it was super creative how it kind of branched off into being a reverse isekai story, everything else was pretty standard, but thats moreso a limitation of rpg maker so its understandable

I really liked the vibe! the level design couldve been made to account for the players jump height a bit more so that they don’t bump their head on ceilings as much, maybe it couldve been conveyed visually using some animation or something (though limitations, I get it). Jumping over that first fan thing was a bit tricky because the players jump height was only a little bit above it, but thats a skill issue on my part

this is really fun! Even though its such a short game the animations are super smooth and fluid and the hitting is really impactful, It’d be rad to see a full game like this

Its ok but needs a bit more work and polish, hopefully you can do that at some point. The art is really nice, though!

I very much enjoyed this!!! the game play is really fun and I ended up playing way longer than I was hoping too, definitely keep working on this and add more content!!

This is really lovely!! A cute little keyboard

The concept is good and the physics were too

The animations were good and the gameplay was simple but worked. The animations were nice too.

its good, I wish there was more guitar hero clones. The music was a good choice too. I found it a bit hard to play because it has 5 buttons but you can only have 4 on the keyboard at once, and also sometimes I pressed buttons and they wouldn't register. Good work though and very creative use of the theme

It looks really nice, especially as a throwback to games like pong and stuff. Good work on that part

It's a very simple game, but good simple. Its nice, I also like the rainbow text that came up, That was nice.

Thats a good theme, It's got me thinking

Hey sorry for being a bit slow but where is the theme for this jam?

excellent, thank you!

I'm from Australia and I've never done a game jam before and I decided to do one today, just wondering if this is a jam anyone can join or if its one for people in that group?