This game was incredibly well done with what it was trying to do, I love the 90s pc vibe it has especially with the cutscenes, they’re very reminiscent of old pre-rendered fmvs. It has a message and a theme that isnt really present in a lot of pro-environmental art, a lot of it is just really watered down “hey lets pick up rubbish and that’ll solve everything”, but this game really goes to show how pointless it can feel and how that apathy and nihilism can build up over time to make it feel like none of it is worthwhile. also points out the pointlessness of what he’s doing in the first place, because even if he was to do 100kg a day it wouldn’t add up to a lot because he’s the only one doing it. This is a really powerful game and its done a lot better than “we can fix everything by recycling occasionally” and it also criticizes the pointless bureaucracy that just prevents people from doing what they can. The way he wonders if he’s also adding to the problem, while also being the only one who cares about fixing it, is also really powerful. At the end of the day a lot of people who are against the establishment and want society to function better are also a part of society, because the alternative is deemed illegal.
Polydachi!
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I think its nice! maybe there could be a highlight of sorts around items that you can interact with, and more of an idea on whats going on would be good too - also the camera is on a bit of a pivot, I imagine that the camera isnt being rotated but an object that the camera is attached to, you should rotate just the camera
I think if there was more levels and if you had more time to add some more interesting mechanics it would be a really fun little puzzle game - for being in 2 weeks and with an engine you’d never used before its really awesome. A more fleshed out version with more puzzle elements and more obstacles would be really cool, hopefully you make something based on this idea in the future
I really liked the vibe! the level design couldve been made to account for the players jump height a bit more so that they don’t bump their head on ceilings as much, maybe it couldve been conveyed visually using some animation or something (though limitations, I get it). Jumping over that first fan thing was a bit tricky because the players jump height was only a little bit above it, but thats a skill issue on my part
its good, I wish there was more guitar hero clones. The music was a good choice too. I found it a bit hard to play because it has 5 buttons but you can only have 4 on the keyboard at once, and also sometimes I pressed buttons and they wouldn't register. Good work though and very creative use of the theme