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Pom Pom

5
Posts
A member registered Jun 27, 2017

Recent community posts

I agree with Lemur too, for RTS/management games i like to have a clear sight of everything and windowed games make me feel like i'm cramped in a tiny window ^^

It's all about psychology really but letting people decide would be nice ;)

Hi!

I've been trying the 1.3 version for a few hours, and i loved it!

First the generation of the map is great, it's just nice to stumble upon new things just by making a warband run around!

The new resources are very good and actually encourage the player to make new settlements and organize trade between each of them to get those stones and ores as you may not find the perfect spot right at the start! (tbh i didn't even try to do it in the previous build as i didn't see any interest to do so :v)

The construction queue works fine and is welcome!

I didn't get to try the upgrades but i will and imo it's a good idea to make the buildings in the settlements evolve to keep up with demographic growth and the threat of masklings getting higher over time!

Great work man! :)


PS: where could i make suggestion for future builds of the game? :)

Glad to hear it! :)

Yeah i totally understand! didn't think about that!

I played a few hours and the first thing that struck me was the time it sometimes take to get several building built when you set the constructions order at the same time, i think construction queues are fundamental for this kind of game. Just to give an example, i was trying to build a new tower outside the walls, quite ahead of the settlement to expand safely when i had the enemy sighted notification. They were just spotters so i knew a wave was coming (btw, this idea is really good, just to know that something is on the way when you see two little masklings lurking around, neat!).

The thing is i was building homes a the same time and it looked like my citizens were trying to do everything at the same time and so my tower wasn't ready when the wave of maskilngs arrived! I sent an army to deal with them and it went just fine in the end but it really felt like a struggle to get that tower done in time (now i'm just doing constructions one at a time to avoid the trouble).

so yeah, if i may suggest an healthy mix of practical stuff and cool new features, i'd definitely throw construction queues in there, otherwise i really like the idea of mining resources like metals to make weapons, armors and tools with it! Weather and seasons seems great too for agriculture and planification! :)

Hi there! I just saw a video of the Youtuber Nookrium about the game yesterday and decided to download it to try it out for myself today!

For the future in my oopinion you'd better get all the practical stuff down like Construction Queues, Priorities for works etc before considering to add new resources, new buildings and what not.

It should make your life and our experience much better with the game to be able to have better control of what is already in the game before going for neat stuff!

It's not in the list but passive AI would be nice too, like AI settlements or even camps like maskling's ones but in peaceful mode, open for trading or dealing with masklings at the same time as the player!

I really like the idea of nobility and wise men as well as religion in this game! It would fit the idea of bronze age in a really good way!


I'm off to play now, have a nice day!

PS: i'll try to post here quite often, i like this project and would be happy to help! :)