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Ponywolf

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A member registered Oct 13, 2015 · View creator page →

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After a not so brief hiatus, RogueJack is back on the Google Play Store!

https://play.google.com/store/apps/details?id=com.ponywolf.roguejack

Testing an updated version here.

https://play.google.com/apps/testing/com.ponywolf.roguejack

Good question? PC or Mac?

I'd check the %AppData% directory on PC and /Library on OSX 

I have an Android build that will be ready for testing in a few days. If you'd like to test it just contact us here

https://ponywolf.com/contact

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I have an Android build that will be ready for testing in a few days. If you'd like to test it just contact us here

https://ponywolf.com/contact

Yep. This is a known issue, I have a build ready to go back on the Play Store but I'm waiting on a few SDK updates so it doesn't get taken down again. Sorry, I'm hoping it will happen soon.

Hey! Thanks!

Yeah, HTML support is a little weird. The download should work better

Yeah, sorry about that. I need to recompile with an updated Android SDK, I'd also like to switch it to a single IAP for noAds and full game like our other titles. No date as of right now, I'm somewhat busy with my day job :) 

Thanks! You are the rosebud of reviewers 

Using lua it seems only the final ruleset is exported. I'm making somewhat complicated rules before then that would be good to have in the final export since my map generator only exports 0 or 1. 

Sorry, it would be hard to uncouple the mobile version from the libraries it uses for displaying ads and IAP for buying it. I'll think about this for future releases though!

I'd download it first and try it. It does run on my Win11 setup, but it's pretty old code.

Woot!

Thanks for the high praise!

happy to help… adding https://ponywolf.itch.io/kotct

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Maybe try these steps: https://support.apple.com/en-us/HT202491

Apple has changed their signing policy after we released this game, so you may have to turn off some settings to get it to run :(

Apple has changed their signing policy after we released this game, so you may have to turn off some settings to get it to run :(

Hey thanks! Not much changed code-wise... Windows then, windows now. :) 

Yeah, there's a tutorial part that covers it, but sometimes you can blow past it :)  

Just tap on the dice to swap weapons

Nice game, could work really well on mobile.

You are the second BK person on this board. Glad you found us and hope you like it!

Thanks! Glad it's bringing back some memories!

I had totally forgotten that we did a deal with “The King.” I have one of those Burger King CD-ROMs somewhere. I should post a bunch of pictures. 

Very cute! Nice work

Hey! Thanks!

Thanks

You did. Excellent work.

That made my day. Thanks for posting!

Wow. Solid entry. Lots to love here... Would make a great mobile "chill" game. Keep it up! 

Looks great!

Thanks!

Yep. One of the hard spots in a 7-day challenge, not enough play testing! I'm sure we'll do a post-jam version fixing some of those issues. 

Masks, helmets and tanks all decrease your O2 use and blue power up refill your O2 meter. It’s the rough equivalent of food in a Roguelike game. 

Great entry! I would like to see more puzzle-y items like doors, one way tiles, etc. if you continue with it.

Thanks again. Yeah, Shift + # drops something from your inventory. We wanted to play with a limited inventory idea and I think that worked in the sense of really making decisions on what you roll with. 

nice!

Thanks!