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Porhish

15
Posts
7
Following
A member registered Oct 24, 2023

Recent community posts

but when i pushed upwards and all the blocks were facing north and there was no line to travel on, the + block moved left instead of up, then moved up like expected

(1 edit)

edit: this was a glitch that was fixed shortly after posting
can anyone explain this interaction to me? i have no clue why itd be going left....

the ice block fix made it so much better than it already was-

(1 edit)

this one was so interesting but so short :<
heres my totally normal playthrough (the video starts with spoilers so probably watch after completing the game)

i thought it was impossible as well, but i realised that i made a bad assumption from the start and figured it out soon after

this is definitely one of my favorites but i think that after getting a new item, unlocking it for previous stages seems a bit weird
also i think that level 17 is pretty cheesable (?) with only walls and adding a box instead of using the existing one in the level

for mac players: this is a bit lag spike prone on wine but the music and gameplay work perfectly fine, and runs better compared to IABPG, very cool 👍

WAIT ITS POSSIBLE TO MOVE PAST THE WATER????

for mac players: this runs a bit laggy, power intensive, and lag spike prone on wine and the text is a bit glitchy but the music and gameplay (including its classic hempulian twist) work perfectly fine, very fun 👍

i think the 2nd last level is super easy if you just destroy most of the tiles, even excluding the x deletion cheese, but in general its a new great addition to the covemountlikes
also does the v on the win screen act as a covemonty in the fact that it deletes things?

looks like the level editor, you can activate/disactivate w/  f3

(4 edits)

very low quality walkthrough, w/ some notes in the desc

i absolutely love this version but the undo/reset tile glitches are still p prominent and a bit irritating

eg:
undoing a reset adds phantom blocks and phantom tiles eg:
(the brown ones originally appeared as full blocks in the first example)



and using a reset after undoing it doesnt remove some of the assigned objects eg:

(1 edit)

i think this was mechanically interesting and the (what i think) the intended logic is on this level is super funny but cool but i think i found a glitch:

the water on the top part of this level only kills you if you move downwards, but if you undo it kills on every step


the logic after figuring out the rule to finish the puzzle is so fun and so well crafted