I only got the paltry score of 38.
possessedcow
Recent community posts
This was a delight to play! I normally don't mesh with this sort of game, but the information was portrayed well enough that I was able to get into the groove of things very quickly.
Clever how you (I'm guessing) predicted that people would lean hard on the 2x2 token strategy, so you punished it hard. That said, figuring that out made the final opponent much more predictable, so I think it might've helped at the end.
It was interesting to see how some of the tradeoffs you had to make to boost the difficulty, like the vampire placement on the entire board, or how you place the 2x2 token over the most unrevealed cards, ended up making it easier in other ways.
I think that actually ended up making the game more compelling. I keep coming back to this; great job!
Fun! I did get a crash when I went to restart the race after losing. It was on the track at the left. Here's the trace that the console printed out (not sure how useful it'll be without symbols):
Error: unable to convert undefined to a number
--------------------------------------------------------------------
function _Au("unable to convert undefined to a number")
function yyGetReal([undefined])
function yyGetInt32([undefined])
function _69([undefined], 0, 1)
function _L4([instance], [instance])
function(769, 0, [instance], [instance])
function(769, 0, [instance], [instance])
function(769, 0)
function _l73()
function _S63()
function _x63(142861.496)
Great utility that makes it trivial to play the official Doom maps, especially Master Levels for Doom II, which was a hassle to get to work in a source port, and works as it should (starting out with only the pistol on each level).
It even incidentally let me know about a Doom campaign that I had no idea that I owned, No Rest for the Living, which comes with the Doom 3 BFG edition on PC.