Thank you!
Jacob Potterfield
Creator of
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Thankyou! The art direction is definitely the part of the process that I enjoy the most. I'm trying to structure future projects to be even more focused on that kind of stuff; the atmosphere etc..
So that's a pretty big topic but I'll try to be brief. The most important thing is to have a strong vision for what you want to achieve at the start. For me, that means doing sketches and getting a lot of good reference materials. I'm constantly taking screenshots and doing paint-overs on them. I knew Unreal 5 could handle rendering a lot of geo at once so I pushed my style in that kitbash-focused direction.
I'll look at my art target, then what the engine is giving me and try to problem solve my way to get closer to the target through shaders or textures or whatever tools I've got.
A lot of times game engines, (especially Unreal which can be quite heavy on effects by default) are doing a lot of extra junk visually that I don't want or need, so understanding what they're doing and then tweaking those features can be helpful. I always turn off the auto-exposure histogram for example.
You've done some impressive work yourself, if you ever want feedback on something you're working on don't hesitate to reach out.
Ah interesting. Yeah, I know there's a big discrepancy in visuals between medium and higher settings. I think this is due to Unreal 5 and all the new lighting/raytracing features that are toggled between those settings. I probably won't use UE5 for my next project since the minimum specs seem rather high and it's a bit unwieldy/untested.
Glad you had an interesting experience regardless, thanks for checking it out.
It's a shame about the motion sickness, maybe because of the type/speed of movement? I'll have to do some research into that. I'm working on an update that streamlines some aspects of gameplay, fixes bugs etc but I don't think you broke anything, it's just a pretty weird game :) Thanks for checking it out!
I'm excited to announce the release of
my newest game Interdimensional Hiking for windows.
Game Page: https://jpotterf.itch.io/interdimensional-hiking
It's a relaxed and mildly terrifying experience meant to simulate the feeling of visiting alien places that don't conform to our understanding of space and time.
When confronted with the unknowable you must scan. Scanning gives you credits you can spend on abilities and allows you to progress to new worlds.
- Levels are semi-randomized as are the creatures you encounter
- There are some light narrative elements but it's primarily an atmospheric experience
- It's mostly content-complete though I may add a “Final World” to wrap things up story-wise and fix bugs etc...
Hmm, never got that before but it sounds like its a problem with your Direct X, mabey try updating to the latest version: https://support.microsoft.com/en-us/help/179113/how-to-install-the-latest-versio...