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Powercore2000

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A member registered Dec 03, 2020 · View creator page →

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For any commentary, and feedback you'd want to give me for the playable builds/demos so far! 


(Note, this thread will be unlocked when the first demo releases!)

You can leave any helpful advice here! It can include but isn't limited to:

  • Ideas for mechanics, 
  • Improvements that could be made to the game, 
  • options for Ai solutions 
  • General C#/Unity tips and tricks

5 starts: Would play to get kicked in the jaw by sips again

5 starts: Would play to get kicked in the jaw by sips again

10/10 Would listen to how toddy kills hundreds of Paklids and space marines at the same time. The strobe dice were interesting but a tutorial would have helped the transition into toddy logic.

Always had a soft spot for top-down shooters. This was fun, and had the color mechanic to spice things up. Good use of checkpoints too!

Always had a soft spot for top-down shooters. This was fun, and had the color mechanic to spice things up. Good use of checkpoints too!

Solid game, I have no complaints, level 11 is so hard!

Wish there were things to punch, but this is a good baseline for a yog smash game.

Fun, but a bit frustrating. Would like to have control over which side of the ship to shoot out of. Other than that, aesthetics are amazing, and handling is well done.

Solid concept, lots of room for expansion with more levels and varieation.

Really fun! Once I started I knew I had to finish it. The magnet movement is a little heavy, but its super polished, and a fun time.