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Powerhoof

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A member registered May 29, 2015 · View creator page →

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Cheers, I was definitely over-ambitious with this one, mainly because I'd spent a year thinking of ideas and had too much stuff to cram in to set up the next one ha ha. And yeah, I'd do a fix/polish pass for any combined steam version. If you have more specific feedback it'd be helpful for sure! Can email me  dave at powerhoof.com if you dont want to here ;)

Thanks! We're very fond of the characters too :D

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This is fantastic, game changer for iterating on walkcycles! 

 I couldn't work out how to setup ground collision for the bg image, but hacked it by extending the character's canvas.

Edit: I just needed to add a slice to the bg image and call it asmlt_bg_collisionbox 

Really amazing work, thanks!

Can't remember that one specifically. I might have just been channeling Maldrek and only be knows :P

Most of Maldrek's curses are based on specific parts of anatomy (mostly the, ah... baser parts)

Yeah good one, be nice just to be able to call E.PlayVideo("myVideo"); rather than having to set up a prop with the correct video components first. 

I'd recommend 2021 if you have issues on 2020. I know more recent mac's have issues with 2020, so might be the same for linux. There's lots of people in the discord running 2021 without issues. There are known issues with various powerquest things in versions later than that though. The games should play fine, but there's annoying editor issues that will mess you around when you encounter them unexpectedly down the track. 

I'm in no rush to upgrade the base version at the moment, since there's practically nothing added that's useful for usual powerquest games, and it does run significantly slower with each version :P  And since users actually get nothing out of "unity support" it's kinda pointless spending time re-fixing unity issues each time they update to try and keep updated. I frequently wish I was back on 2017 ha ha. Unity will always suggest you use the latest though since that's how they make money, I just wished they would focus on improving things rather than tacking on extra half-baked features ;)

He was planning on going back to record his run though to legitimise it ha ha :P

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This is Deivore's time he posted on our discord. AFAIK the current world record!

I think the trick is that "GO FASTER" will stack, plus jump/duck tech too ;) My typing skills aren't up to it though!

Awesome! Just watched the VOD, really fun to watch you all figure it out side by side. Damn your arms must have been dying by the end typing fast for that long :O

Awesome, thanks!

I'm not a member but I'll have to poke around there sometime, looks like A great resource. Don't know if this really fits into IF but someone added it I wouldn't complain!

Might want to look around more while you're in the hideout

Yeah just fixed that yesterday :)

Gaining on you... slowly 

Yeah didn't get time to add any :)

Whoa nice one!

Alright I got a new record, here's my time to beat! 

Oops! There is a death that's supposed to trigger there! Great time though! I've gotta play some more myself and try and get sub 1 min.

Also realised that when you "LOOK" at the top of certain stairs it wasn't giving the correct message, so that's fixed now, hopefully helps with others in future at that point!

You're not the first to get stuck here (Honestly it's further than I expected anyone to get on their own!) There's a hint in the death message... Don't want to say more since there's still no spoiler tags in itch comments :( DM me on twitter if you want more ;)

 

Oh, which ones? If you can email me the UnhandledParser.txt file I can add everything you missed to the parser ;) dave at powerhoof.com

I got to the mono on fastest and instantly died! But I might be able to switch it back on the way down, hmmmm. 

Thanks dude, and awesome time! I need to try and beat it!

Yeah it's been an interesting idea to play around with, and you got further than I expected people to get on their own!

Oh that's awesome. I didn't even expect people to be able to finish it without working on it together since there'd be so much figuring out to do. Great time though, beats mine I'm pretty sure, I'll have to try harder!

Thanks Stepwise, that really means a lot to me. Made my day! I love that feeling you describe, definitely elusive as I got older but it still hits me from time to time too,  and yeah it's the memory of that which makes telwynium so enjoyable to work on.

https://discord.gg/powerhoof !

Yeah between discord, YouTube and Twitter I dunno if I can handle any posting to any more places ;)

I'll definitely post an itch update when there's new telwynium though, you haven't missed anything on that front :)

Awesome, thanks! Not sure when I'll get to book 4, but I have big plans :D

Only just saw this, but thanks @cleveblakemore! Really glad it sucked you in, means a lot to me to hear it!

Yeah, not too hard if you're alright with some scripting.  I do it by simulating a mouse click so it can still be interrupted by "OnWalkTo" scripts, etc.

This code works in the UpdateInput function (if you have that in your global script, otherwise regular Update function is fine):

// First check if we should be able to move
if ( E.Paused == false && E.GameHasKeyboardFocus && E.GetBlocked() == false && Plr.Moveable )
{
     // Get direction from keyboard input
     Vector2 direction = Vector2.zero;
     if ( Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow) )
         direction += Vector2.up;
     if ( Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow) )
         direction += Vector2.down;
     if ( Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow) )
         direction += Vector2.left;
     if ( Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow) )
         direction += Vector2.right;
      // Start moving 2 units in that direction
     if ( direction.sqrMagnitude > 0 )
     {
         Vector2 targetPos = Plr.Position + (direction.normalized * 2.0f);
         E.ProcessClick(eQuestVerb.Walk,null,targetPos);
     }
}

There will be for sure! Just might be a while :P

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Yeah if you follow powerhoof here, you should get an email. We also have our YouTube channel  https://YouTube.com/user/powerhooftv 

But best place to hang out and chat currently is the discord, we're in every day chatting about adventure games with other people making them too. https://discord.gg/powerhoof

You might need to change their shader, yeah. I don't use the 2d lights so not sure exactly how to set them up. A bunch of folks on the Discord use them so would be more helpful if you feel like asking there?

Thanks! Really appreciate that! Well, there's a lot of the Wheel of Time series in it (at least the initial setup)... I think if it were a book it'd be a bit *too* similar :P 

I think there's one in the game folder (unless I forgot!)

Powerquest is an extention for the Unity  game engine. You'll need to follow the steps to set up here- https://powerquest.powerhoof.com/getting_started.html

It is more complicated to set up and get started than Adventure Game Studio, so if you're not sure you could try using that instead. https://www.adventuregamestudio.co.uk

Ah awesome! Sounds like great fun. Glad you got it working, it was released before series X/S so bit that surprised it didn't work with those!