mmmh can u try post it on discord? Its anomalous, did u retry to install?
PozzGames
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Don't worry, ask anything you want haha, I enjoy interacting with players.
Anyway, the main issue is that once the game is completed, I would need to have it translated, which would delay the release by about a week. And people already don't like waiting; I already want to release it later than I originally planned, so this would slow things down even more.
The same goes for sound—creating audio sync with the scenes is really challenging.
It’s possible that in the future I’ll introduce translations (definitely Spanish), but I need to figure out how to do them properly, especially since I barely know English.
Don't worry, ask anything you want haha, I enjoy interacting with players.
Anyway, the main issue is that once the game is completed, I would need to have it translated, which would delay the release by about a week. And people already don't like waiting; I already want to release it later than I originally planned, so this would slow things down even more.
The same goes for sound—creating audio sync with the scenes is really challenging.
It’s possible that in the future I’ll introduce translations (definitely Spanish), but I need to figure out how to do them properly, especially since I barely know English.
t's more a matter of "necessary time" because unfortunately, throwing random sounds in without proper synchronization takes no time at all, but it's almost pointless to do so.
Managing the audio WELL, the way I want, is truly hard work. Since I'm already working alone in my free time, the development timelines are longer than I'd like. Adding sound might make it take even longer.
But I swear, I'm the first one who would love to include it!
spoiler
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It’s totally sure, there is a simple function (native of the engine that I use) that give back the name of the User logged in windows.
I used it only in this scene to cause a bit of shock. But not a single data came out of your pc, the game didn’t connect to a single external server, don’t worry