Getting the paypal error as well. Are you able to fix it? @huttaburger
Tore Lehmann (aka. pr0te)
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That would be lovely and would really help me out! Could you also confirm that the texture group gets reset even after having updated that sprite with the newest version of GM Link once?
Btw, little sneak-peek: the next version includes a new toolbar that allows you to bulk edit origin, bbox and subfolders on slices! I've also added the slice name prefix option in the sprite settings.
Hey! Love to hear that it saved you some time. Nice! Yes, so I'm actually quite new to Aseprite. I moved over from years with Pyxel Edit just because I had the idea for GM Link and wanted to change my workflow up. So I want to learn how people like to use it and accommodate that in GM Link. With my limited understanding of tags, I see them as global groupings of cels, right? So they're not tied to a slice in any way for example? How would you like them to work with GM Link? I'm interested in your suggestion as tags were mentioned before as well. Thanks for using the extension :)
Would you by any chance be willing to send me a .yy of any sprite before and one after you update and the texture group and fps is reset? I have not been able to replicate the issue on my end.
In regards to the bounding box being a single pixel in the top left corner when set to automatic, I did notice it in the beginning. I'm currently unsure if I have any control over that since it seems that it's something GM decides upon. Have you noticed whether, if left as is, actually compiles to that single pixel bounding box in-game? Worst case it could be calculated within GM Link.
Ah okay, seems like I missed a couple of things. Once again, thank you so much for the feedback. It helps a lot and I really appreciate it. I'll get those things sorted as soon as time allows! Great suggestion with the prefix. I assume you mean so a slice could simply be named "player" but in GM that would become "spr_player" if your prefix was "spr_"?
You have a great week too! :)
- Tore
Wow, thank you so much for the detailed feedback! I've honestly been waiting for this because I knew there would be some obvious things that I hadn't thought about. When reading your suggestions, I'm like of course GM Link should be able to handle things like this. Especially the ability to default the origin to center, and also, for GM Link to let already set meta data stay as is and only overwrite if the user overwrites something through Aseprite.
Great suggestions and explanations. I'll get this implemented ASAP and post some update info on SoMe channels as well as here on itch.
Thanks,
- Tore
If you still need this, I've hacked together a solution using an extension for Aseprite. It's a modified script from Gaspi that, in my version, exports all your slices into separate .aseprite files that will then be caught and updated by AseSync. You just name your slices "spr_mysprite" and if you need subdirectories you can add that in "user data" on the slice as "folder1\folder2\folder3". It works with animations too. Anyway, just putting this out there in case you're interested.
It took me by surprise when I saved my project and the entire IDE went blank. I had to open GM and comment out the newest added code, to load my project in GMEdit again, without it just going fully blank, the whole application. Upon loading it again, I saw that I forgot a ']' when accessing an array. If I remove it again and save, the application goes blank again. Just thought I'd mention it, in case this is an unknown bug. In the gif below, I remove the ']' again and press CTRL+S
Hey man, I still remember you and your game (this one!) from NGJ16, We were in the same showcase group. I just wanted to say that all your stuff is so fucking good. You are an amazing artist and designer in general, and I think about your games from time to time! I hope you're doing well and wonder if you're still making games and all? I hope so - would suck to miss out on more of your creations :)