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Pracy

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A member registered Nov 08, 2019 · View creator page →

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Glad you enjoyed it. Loom was actually an inspiration for this game!

A fun opening to the game, very striking visuals and I like the switch between the more classic shooter mode and the dogfighting style of gameplay.  There was lots of interesting movement options, and the game design encouraged you to make use of them.

The only issues I came across was the lockon system during the elephant tutorial had my camera and ship jittering when I locked on. And sometimes the perspective made it hard to judge the distance on fitting the ship through small gaps, but I'm sure with more time I'd get used to that.

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Yeah the notes showing on the melody menu would be good. It was definitely a challenge to memorize the longer melodies, especially the last one!

As for why they respond to melodies, that concept got a little lost during the short development time, but it was originally related to how Fletcher is the only natural born. The music was a metaphor for his humanity, that everyone else had lost because they had all modified themselves with technology, brain implants, etc. During the game you learn new notes by helping the other characters find a bit of their humanity again. 

Thanks for the feedback! I like your suggestion for the musical menu, we also could use a better way to exit the menu if the player doesn't want to finish a melody.

After getting 97% Positive reviews on Steam, I'm now releasing Nocturne: Prelude on Itch.io DRM Free (and actually free).

Prelude is the first chapter of Nocturne, which explores a digital afterlife, thousands of years after humanity's extinction.


Download and play now for free! https://pracy.itch.io/nocturne

You can also find the full version of the game on Kickstarter