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pragnjeproductions
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Yeah the most important thing is that there is improvement. I like the way that you make the trippy artstyle.
That also happened with me for like a month where I completely lost motivation and the direction of where I would take my game.
I am probably gonna rename my game so it is more serious.
My first game was so ugly and unplayable that not even my friends liked it.
I am gonna try a risky maneuvre by making an open world level.
And as for how I was able to make it in under 24 hours. The more correct estimate would be that it took me about 12 hours since I started around 12:00 am and stopped at midnight. Well it took a lot of corner cutting which led to the lack of collision detection on the box and the lack of animation, I also copy pasted the rooms and hallways and only changed their textures. It also helps that it was on a saturday and I only have one friend, so I could focus completely on the game. The monitor in the corner of the screen was just a gimmick so it wouldn't be like every other chase game.
Yeah I was pretty tired at the end of it all...