That is an interesting idea but I would be somewhat concerned about players becoming confused when a row is marked as correct in terms of Nonogram limitations but incorrect for the Sokoban part.
Right, I was aware of this behaviour when designing the puzzle but still decided to put it into the line section because its solution revolves around that mechanic. It's not pretty though that it risks spoiling the next section. I should have considered moving the puzzle to the bonus section.
Thank you for playing! I am considering developing it further at some point with more blobs and so on. But currently I am busy with other projects, so that might take a while.
Thank you! Level 16 is the most difficult and longest with only 2 blobs. No shame there. You can always choose to skip it in the menu to take a look at the last levels with 3 blobs.
Thank you! Truth be told, I do not plan to expand on the concept for now. This was a little experiment that I created for a university assignment, and I am already working on other games.