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A member registered Jan 08, 2020 · View creator page →

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Fantastic work! The house was really cute, and all the character designs fit will together and were easy to identify at a distance. Diving to far away platforms was super fun. I can't wait to see more of this!

Haha, thanks Vaughn! <3

Thanks so much!

The boss with multiple heads was impressive and tough! It was fun seeing all the different bosses and enemies.

Very fun and cute! The music and sounds are spot on for classic NES games. This game has a lot of charm, and I look forward to more of it!

I think the graphics turned out p great! A very nice color scheme and not too shabby a room. It was worth buying paper and submitting ideas so I could stockpile enough points to go for free throws, very fun to toss ideas into the bin : )

The graphics  remind me of early home game systems like Intellivision. I like the simple and straight forward game play, and the smooth motion on the (very helpful) meter!

I love the creepy music and the visual style! Creating platforms and riding them is fun, but it seems safer to just stay on one pillar.

Finished a second play through to try the new and improved demo, and enjoyed it as much as the first time! I tried to get through to the end without too much exploring/secret puzzle solving, and ended up taking about 35 minutes and earning a B rank!

The inactive player helping out with fighting is super cool, it was always a nice surprise to have them pitch in. I love how cute Jupa is, the way she narrates the story and has a big grin. All the character interactions have so much charm : )

Even though I didn't stop for EVERY chest, the ones I came across on my way I would have fun trying to quickly reach. I appreciate being able to get just a LITTLE extra height by hitting the glove against the ground, because sometimes it lets you reach areas that are just out of reach. It's silly because these are usually areas that you can reach just a little later by pushing a turnip or some other method, but that's what makes it so fun- letting players have the chance to get it another way, whether it's quicker or not.

The only "bug" I found was if you hold down or down-right/down-left and use the glove against a wall (maybe only while jumping) the glove will ZIP all the way to the top of the wall. I think this is just a graphical thing anyways, but figured I'd mention it. I did want to ask though if there's any place else you prefer to receive bug/error reports, or if the comments here works.

I have to heap more praise on the boss fight, too- I was on the edge of death this time playing, and it was so fun seeing all the attacks it comes up with. All too often in games I'll be trying some kind of defense that makes sense to me, and it does nothing because the developers just want to make sure the boss beats the player up no matter what. I was sooooooo thankful here that when I ducked during the tongue attack, it didn't reach all the way down to the ground. Sorry for rambling, but it just feels so good to fight a boss like this that has tells and good opportunities to dodge attacks while still being tense.

I'm very excited to see more, as it would be incredible to go through an entire quest with chapters like these and store up money to buy all the different food and find every secret. But this chapter alone is so well done, thank you for making it so fun!

I wish the control was better when he is speedy, so I’m sorry about that ;; Thank you so much for the compliments and suggestions, and for playing the game!

Incredibly fun! Some nice co-op action, but my favorite is exploring the big 3d world and finding the weird ways to advance (like the sky colored platforms!)