Thank you, I thought about changing the camera system however, I wanted to move on to other projects so I'll definitely have that delay in those projects. Thankyou again, the feedback is much appreciated :)
PrinceIsRandom
Creator of
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WOW, this is a really great game, idk how you did it, but while I was playing I thought I would have liked to move a lil faster and then you had the speed increase and then I thought the shooting was a lil slow and then you had the fire rate increase. I felt like you read my mind XD.
Honestly cant say anything to improve about the game, plays great, looks great. Super Awesome and super Addicting!
I liked it a lot, it had a nice feeling of tension to it. The monster chasing you was scary if you dont see it coming (for me at least), as the first orbs were in the open areas and you could just see it coming right at you.
I found it much scarier when I couldnt see it coming in the maze and then it came and killed me. A few times. The maze is hard to get past as once the monster is in there with you, you're basically doomed as you can only outrun it if you had a clear path.
I would give the monster a kind of eery sound effect that got louder when nearer to you so you know or possible adding fog to hide the monster until it is a certain distance away from you, that way, you would always be on edge. also some sort of indicator or subtle sound to know you picked up an orb would be a nice touch I think.
Overall fun game, I enjoyed playing it, and i think it has that nice Indie horror look to it. Great Job!
Thank you for the super amazing feedback, I absolutely agree with you. Ill be changing a lot of things with the sense of direction of the map and definetly add an indicator for how many rifts you have left. As well as more polish to the feeling and balance of levels. Thank you again for the in depth feedback, I still have much to learn :) .
Thank you so much. I will definitely fix the bugs and fix some issues with the mechanics. It really taught me that I shouldnt have pushed play testing so far back.
Glad to see a fellow first timer. I agree, I love the community. I will absolutely be increasing my game jam participation in the future!
I feel as though the level design is what caused the mechanics to feel wrong at times. With getting stuck not knowing what to do in the second level and there not being many indicators as to how to progress was lacking I believe. Although I do believe I could have explained better how the mechanics work.