Nice!
Prisma Games
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I like it! It had pretty good thought out game design. I like the visuals too, though the writing seemed a bit... Childish? I'm unsure about the target audience? Is this game for younger audiences or...?
For a demo, this is pretty good. There's a few bugs/suggestions for the future if you continue it:
- Add a popup that says "[E] to pickup" or "[E] to continue dialogue", especially in the cutscene at the beginning.
- There's a bug where you can't interact with things like apples because the tree is in the way.
- If the grandchild is following you and he's between you and the enemies, you can't deal damage to the enemies.
- Maybe add an inventory later for things like the quests, so you know how many carrots you have, for example?
Overall, not bad! I'd love to see more.
Proper good job on the game. This game takes me back to the good ol' FNAF 1 & 2 days, with the sort of gameplay it features. It's obviously simpler and different from those games, but well done in it's own way.
The controls could need some simplification such as having E or F be the interaction key, but I can see how this could negatively impact the atmosphere of the game. This game is meant to be intentionally minimalistic.
Overall, keep up the good work!