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Prismalice

6
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A member registered Oct 07, 2019 · View creator page →

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I've put the link for the website I got the facial expression from on the game page, it's from Yumemishi, she edited a dozen of the official faces, and they're pretty good (especially like her yandere faces^^).

You're right for the talking and number of turns, I planned to do 2 talks option for each girl, and the number of turns was there to force the player to really choose who he's talking to ^^

I will edit the game with all routes after the jam is over, and I was thinking of adding some places you could check / items to give as well. I just got working on it a bit late honestly, but I'm glad you enjoyed it^^

Humm I think the interface is a bit confusing (a proper tutorial would help), and the absence of any story element is a bit disturbing, but more than anything : congrats for introducing unit oriented battles instead of phases, I was wondering if it was possible in SRPG Studios... It seems each "turn" is linked to a character, and it works, nice!

I like it! Plays very much like a RPG, it's pretty fun!

The resolution may be a bit high though, in battle assets kinda end up in lower quality (I know it's the game assets that are like that, that's why it's better I think to avoid going over 1000px)

I kinda overestimated Titedius endurance and lost him near the end, but very good nonetheless.

Completed it (with 1 turn left ~)

I think you may want to add numbers near the weapon to know at which level we are, but maybe that's intended... Also I couldn't access unit information/menu, neither use keyboard, but maybe the keys were different?

Anyway, it was fun!

Just finished it, Paige MVP solo'ed the boss in 1-turn lol.

I think her skill is a bit too powerful, maybe makes it 150% instead?  Also experience potion don't seem to work, pr maybe I haven't understood it?

Other than that, the game is stuck at End screen, I couldn't do anything to get back to main menu. I think you call a save screen or something without getting rid of the BG.

Really like the game concept, the map feels a bit too wide to my taste, but very fun nonetheless!

I agree with the previous comment, I was surprised the AI had some decent opening moves. Kinda goes astray and made weird trades afterwards so it's a bit weak mid-game (and I suppose it wouldn't know endgame tactics).

That being said, I really love the simple design, UI is wonderful with the highlighted squares, it's really good!