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Joan

75
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102
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A member registered May 19, 2016 · View creator page →

Creator of

Recent community posts

hecc yeah

no worries, i appreciate the response!

hi there! these are really great, and thank you for providing them. Do you have a sample code to get them working in renpy? i can’t quite get it to work. thank you!

this is just so adorable. <3

thanks!

had a lot of fun with this! thanks for making it.

the very first thing i saw was “your character wants to travel to the grave of their friend” and I choked up a little

i am not very good at it, but i love it. 10/10 would egg again

loved this. i miss it immensely.

i didn’t let my memes be dreams <3 thank you both

literal tears in my eyes. i have a couple of chronic illnesses and just… this brought me back to places i didn’t want to be. but i still appreciate this game, and i’m so sorry you had to go through all that too. <3

this zine is fantastic. i love it so much!

LOVE this - literally laughed out loud while reading. thank you

(1 edit)

i’ve only found 4 (B, C, D, E), but try changing your responses to some obvious questions…

That was so cute and a lot of fun. I loved the character designs for all of the signs! Unfortunately they didn’t guess correctly (they guessed virgo - i’m actually an aries), but it was still a good time. thanks for making this!

xx_remix_xx is a phenomenal handle, thank you

good to know! thanks again :)

hello! thanks for hosting this! question: i’m not much of a digital artist and often use free-to-use assets like background, sprites, music, etc. are these OK to incorporate in the game? I didn’t see anything one way or the other in the rules. thanks for your time!

these are good cats. this is a good zine <3

love this lil’ zine! honestly, having both the motivation and tangible steps is so helpful!

came for the metal, stayed for the honest sharing of thoughts and emotions. fucking awesome work. i hope things have gotten better for you.

love the design. some of this seems so simple, but when you’re in the thick of it, having the reminders really helps. thanks for making this.

love this, and still so needed.

wow. wonderful work, from the layout to the words.

so cute & encouraging!

miss cheese is a beautiful orb and, in fact, body goals

thanks for these! i used some of them as background images for my latest zine.

love the vibes, the thoughts here. very cool :)

nods in wahoo.

this mamma’s my mia’s. thank you so much for to reading my zine!

I grabbed a community copy since finances are very tight right now - thank you to those who made it available!

The games included are just adorable. They add fun variety to your day in little but significant ways, and now I'm inspired to make a couple of my own! The art design is also charming and suits the subjects. I love 'em :)

adorable! thank you for this lovely little game 

*chef's kiss* love it. glad to see you making more zines! :)

BFFs? BFFs. Thanks, this was fun!


Thank you!

(as to your last idea: very much agree. it can be difficult, especially if dealing with mental illness)

This was very fun! I, too, am stuck on the dreaded level 15, but that's probably because I'm a goof :)

The mechanics are intuitive and force people to experiment and play, which is nice. The music is very comfy and not overbearing. I love the theme of nature reclaiming/rewilding the world, too. Very nice job here!

Thanks much! I can't take credit for the visuals - much more talented people than i made them! - but i'm glad to know they suited the game well.

That was a big concern of mine, so I'm very happy that got through. Thank you!

thank you!

(1 edit)

This was a fascinating concept, and I think there are many good ideas here to explore. 

That said, there's a number of things that stood out to me that could benefit from some revision:

  • The visual design is gorgeous - I particularly love the backgrounds! - but it's slightly ruined by the large paragraphs of text, mainly when it overflows the text box. Breaking up some of the dialogue into smaller chunks would benefit both the presentation and accessibility.
  • Speaking of accessibility: The typeface is a little too small. Increasing it by a few sizes would help!
  • This could really benefit from an editor. There are a lot of interesting concepts presented here, but the presentation & dialogue are too convoluted. It doesn't read like two (or more) people/creatures talking, but more like they're quoting a textbook on philosophy. Many of the concepts you explore could benefit from easing into them gradually - perhaps as the characters travel across the different landscapes?
  • To continue from the above point: Was your plan to make this more of an interactive fiction or visual novel with choices? I wonder if it would have been good to implement more choices (even non-essential ones), where the main character/player can explore the concepts they want to learn more about at will.
  • Additionally, there's not a lot of distinction between characters other than their sprites. Consider adding things like accents, terms, quirks, repeated phrases, simpler language, etc. to really make your characters stand out from one another.

Like I said, I find this game fascinating, but it's held down a bit by the presentation and writing. Tightening these up would really make the game stand out. But for something made in a week, you should be proud of the work!