Thx! I made it entirely for the Jam!
The idea of a dungeon master curating the dungeon did come up, might be a fun varaint.
Yass! Tabletop games are awesome! I am also a great fan of D&D! I definitely was inspired by D&D and tried to homage it in several of the monsters and items. In the first draft there even was a way to cast "Sticks to Snakes", but I had to remove it when i revised the treasure tables.
It was really fun writing the encounters and adding little details and flavour to them wherever I could.
It would be really fun to add more features and content to the game, like additional structures, dungeons with multiple levels, differently themed dungeons, more encounter tables etc.
Integrating this into DnD might be difficult, mostly for balancing reasons. It would be hard to make it such that all these encounters are an appropriate challenge for a Character.
Which version did you play. I can't guarantee, that the web version is perfectly accurate to the proper downloaded version. And due to big graphics and lots of objects and cpu particles, the framerate may not be completely smooth (i should implement a fps meter someday). The sprites are also not entirely accurate to the hitboxes. I maybe should make the bounds to be clicked slightly bigger, so it's easier to click them 🤔. Fun fact: i also implemented it so you can't create an obstacle too close to your character, to avoid creating one inside your character, which would allow you to climb back up. But that should not interfere with the removing of obstacles
Anyways, thanks for playing :D
Thank You! Making the player feel like a real detective was one of the main goals of my design :D That's one of the reasons why Detective Riley Lawson, the best detective of Greyhaven, is portayed in questioning competency through parody :D
I was listening to LA Noir Soundtrack while designing the game. Would've loved to make some music, but time ran out. But i think this was already ambitious enough.
It's a nice and simple game. I like the graphics are a nice mix of 2D and 3D objects. it's unfortunately a bit difficult to test as it requires 3 people, but the asymmetric multiplayer aspect is very interesting. I think it could be balanced around 2 players too, with just one Homeless versus "The Capitalism".
Additionally some interactive elements for the runners to hinder each others could be an interesting improvement.