Some systems build on top of each other. I've got a plan for rolling things out, I can't just throw everything in at once.
Progrstick
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A member registered Oct 30, 2021 · View creator page →
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File Dragger and File Dropper for GameMaker comments · Posted in File Dragger and File Dropper for GameMaker comments
I always get this error when trying to build, even on a blank project:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.ArgumentNullException: Value cannot be null. (Parameter 'path1') at System.IO.Path.Combine(String path1, String path2) at GMAssetCompiler.WADSaver`1.WriteExtensions(IList`1 _data, Stream _s, IFF _iff) at GMAssetCompiler.IFFChunkHandler`1.Save(Stream _stream, IFF _iff) at GMAssetCompiler.IFF.WriteChunks(Stream _stream, TextWriter _out) at GMAssetCompiler.WADSaver`1.Save(GMAssets _assets, Stream _stream, List`1 _extraFilenames, Dictionary`2 _extraAttributes) at GMAssetCompiler.IFFSaver.Save(GMAssets _assets, String _name) at GMAssetCompiler.Program.CompileProject(GMAssets _file) at GMAssetCompiler.Program.Reentry(String[] _args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Igor.Program.ExecuteAssetCompiler(String _args) at Igor.WindowsBuilder.Compile(Boolean _exe) at Igor.WindowsBuilder.Deploy(Boolean _exe) at Igor.WindowsBuilder.Run()