I'll give it a shot and let you know. Thanks for the help!
protomni
Recent community posts
Yes, I used the bounding box scale ACE. Here is a screenshot of a model at the right border, with its bounding box scale set to 2x:
I've noticed that this behavior during runtime is very similar to what happens to 3D models in the layout editor. Here is a gif to illustrate what I mean (I'm scrolling the layout manually with the mouse):
I don't know if seeing the same symptom happening in the layout editor might give us any clue, but I thought I should include this. Perhaps this is caused by some project setting?
Hi, there! First of all, congratulations and thank you for developing this much needed plugin!
I am creating a 2.5D platformer, but, after implementing some basic functionality to make the camera follow the player, I noticed that the objects on the left or right border of the screen pop in instead of just being there. Any idea of how I can prevent that and make sure that objects within the camera view are always visible?
I've attached a gif to illustrate the issue. The issue is noticeable if you look at the floor close to the horizontal border the player moves toward.