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protomni

6
Posts
5
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A member registered Mar 13, 2015

Recent community posts

I'll give it a shot and let you know. Thanks for the help!

Oh, got it! I've just sent a link to the project to the email address available on your website. I could not join the Discord community for some reason. I hope that is alright.

Sure! I'll send you the project itself, since it's still a very early prototype. How should I send it?

Yes, I used the bounding box scale ACE. Here is a screenshot of a model at the right border, with its bounding box scale set to 2x:

I've noticed that this behavior during runtime is very similar to what happens to 3D models in the layout editor. Here is a gif to illustrate what I mean (I'm scrolling the layout manually with the mouse):

I don't know if seeing the same symptom happening in the layout editor might give us any clue, but I thought I should include this. Perhaps this is caused by some project setting?

Thank you for getting back to me on this!

I tried setting the bounding box scale of those 3d models, but no luck. I even tried absurd numbers like 100, but to no avail.

Any other suggestions?

Hi, there! First of all, congratulations and thank you for developing this much needed plugin!

I am creating a 2.5D platformer, but, after implementing some basic functionality to make the camera follow the player, I noticed that the objects on the left or right border of the screen pop in instead of just being there. Any idea of how I can prevent that and make sure that objects within the camera view are always visible?

I've attached a gif to illustrate the issue. The issue is noticeable if you look at the floor close to the horizontal border the player moves toward.