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Proton Squid

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A member registered Apr 03, 2020 · View creator page →

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Great start! The atmosphere is spot on. Looking forward to updates!

I would recommend either increasing the stamina regeneration rate, or not have attacking require any stamina. The combat really grinds to a halt when you run out and have to wait for it to recharge before being able to attack again.

Great job! Was able to get all the way to the end.

I feel like this idea has a lot of potential to be fleshed out into a more complete game, if you ever wanted to build it out more.

For example, could add different types of cacti that only fire in certain directions, or only fire when getting hit.

There isn't a way to toggle fullscreen mode from inside the game, but most desktop environments on Linux have a way of putting applications in fullscreen mode via keyboard shortcuts. For example, on XFCE (what I use) its Alt+F11.

Hope that helps!

Hi! Times are saved after you complete each crypt. So if you quit part way though one, then you will have to redo those levels again next time you boot up the game. And I'm sorry, but there is currently no way to rebind the controls.

Thank you! I did consider removing momentum when grabbing onto a climbable surface, but thought it was better to be consistent throughout the game instead of having some actions carry momentum and some not.

Its definitely something to consider tweaking though if I ever want release an updated version!

I have just uploaded version 1.1 of the scripts and reference project! To my knowledge, all the memory leak bugs have been fixed. In a test project, I called all three algorithms every step for 5 minutes straight and saw no increase in memory usage. So hopefully this will solve your problem.

I apologize for any delay this might have caused in your development. As always, if you have any more issues with the scripts, you can post again here or message me on Twitter.

After many hours of debugging, I believe I have found a solution to the memory leak problem. Unfortunately, its going to require me to refactor a decent chunk of the scripts. So it may be a couple more days until I am able to upload the new version.

Hi! Thank you so much for pointing this out. Thought I was pretty good about memory management in there, but I must have missed something. I am going to try to get this sorted out and hopefully have a fix out in the next week.

Not at the moment! But that is a great idea for an additional script that could be added to this! I may do that in the near future.

The pathfinding scripts all output arrays of coordinates, so if you want an object to follow a calculated path, then you could always convert those coordinates into a GMS path.

https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/paths/inde...

I hope this helps! If you have more questions, feel free to shoot me a message on Twitter. I am more likely to respond quickly on there.

@ProtonSquid