Yeah I was able to get a demo running and I was able to get help from someone on the flight controller. He allowed me to use the controller and change it to my likings. I had to make a lot of changes but it is lovely now. I've also made a concept! I hope you like it man! And always, thanks for commenting, these are really helping.
ProximityGames
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Yeah I'll be sure to start small on this one. I actually have a concept going and I'm actually basing the story off of a 30 page story I wrote for an assignment. So far I really don't think game size will be an issue, but a big issue will be that I'm on mac and idk how much this overpriced piece of junk can handle.
So essentially I'm an amateur game dev and I've released 3 sub-par games. I've refined my programming skills heavily and I've decided that I want to make a new one based around a central story; I want to make one rich with meaning, dialogue, and good storytelling methods. Some of you may say that, well you should just focus on basics, but I can assure you I'm past that. Now, the problem is that I have a central idea in my head of what I want my game to be, but I don't know the process to make it. Like I know some may say just start with the most basic mechanic and go from there but that's also another problem. I'm creating a first person spaceflight sim and I really don't know where to start. I've actually written a short story already and I plan to use this for my basis but do I just start?
Man, this game is a masterpiece. From the aesthetics to the actual story, this is good. Went into it expecting it to be like nethack but boy was I wrong, the narrative captured me immediately. Great job man! A got a few questions tho:
1. What engine is this written in?(I'm a fellow game dev and definetely curious on how this is done)
2. If this is a custom engine, then what advice would you give in order to make a game like this? For example, where to start, what language, etc.
(IDK if you will answer this but it is worth a shot, curiosity has no limits)
Unfortunately I just had some IRL stuff going on and I needed to take a break from everything and when I got back I didn't have my focus. I ended up scrapping the game also because my story writing isn't very strong yet and I thought it be better to post it as a tech demo and show people that new game devs aren't all bad. The game unfortunately can't be fixed now but I'll be sure to make a completed project and post it here in no time.