You need to do "Export as Zip", then upload the whole zip flie. This is just the .exe file, without the game files.
psr12
Creator of
Recent community posts
I had another big and small idea.
The big one is: Instead of a random card, the HIT ME is a timeable roulette. Sorted by value, so it's all the 2s, the 3s, ect... Spinning fast enough that hitting a value is easy, but hitting a suit is hard. Flushes essentially stay 1/4, but straights are slow and guaranteed. Four of a kinds get harder over time, as they get removed. Royal flushes mean waiting for a full rotation, and taking the 1/4 chance on suit.
The small one is: When you place a card in your hand, the old one goes to your 'inventory'. That way you can rearrange your hand, and you can't accidentally remove a card.
It's a really solid arcade game with great graphics and I don't want to detract from that, but you asked for advice and I had an idea:
Instead of just building a hand, you need to reach a chip threshold, and every hand you make multiplies your banked chips.
That gives you a reason to collect chips and build better hands even if you don't care about score. And you get the extra decision-making of whether it's faster to grind chips or make a better hand.
I think it's good flavor-wise too; you play poker to win chips.
I have a small hobby project going on: https://itch.io/t/3699133/lfsall-positionsgamemaker-studiounpaid
It's a ~15 minute caveman themed 2d platformer. There's a design doc in the link . If you're interested, join the Discord server and send an introduction.
I have a small hobby project that could use a sound designer: https://itch.io/t/3699133/lfsall-positionsgamemaker-studiounpaid
Okay! It looks like you specialize in larger, detailed pieces. If you're willing to do smaller sprite work, you can start right away. If not, there's things like between-level still frames and promo material, but you'll have to wait for the finalized designs on everything. If either of those are okay, you can join the Discord and send an introduction.
I have a prototype for a simple platformer, and want a team to help finish it. I'm a hobbyist solo-dev looking to practice game directing and development with a group. As a practice project, I'm hoping for volunteers, and will take inexperienced people.
The game is a 2d platformer about a caveman, with a limited moveset and a focus on level gimmicks.
I plan to recruit people until May 1st. Artists, composers, level designers, coders, writers, and anyone else who's interested. Any necessary areas that go unfilled, I'll personally handle.
Hoping to have it completed by June. It will be released for free on Itch.
Link to the design doc: https://docs.google.com/document/d/1W9gol3D5fheIodipcyE9YGKUyqyXOLRoa8dOxzSFgjw/...
Link to the Discord server: https://discord.gg/FSqHt2Y2
A playthrough of the current build: https://youtu.be/iqm4v9a9lxs